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AKA :
s-load tape mastering tool
User rating: | awaiting 8 votes (8 left) |
Credits :
Download :
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Pokefinder.org
Summary Submitted by Richard on 6 October 2014
Instructions:
This program will allow you to create your own tape masters, and use an interrupt to be able to display a picture, play music, activate additional routines, such as a loader game or other code.
The following source files:
COL represents the Koala picture colour and video RAM data.
PIC represents the loading picture's bitmap data.
IRQ represents the interrupts that get activated when loading a program from tape.
GAME represents the kill of interrupts and execute the game.
Those source files are to be assembled using the DASM cross assembler. (You may modify the code to suit any other assembler).
In order to get your loader program running through the loader you need to alter the IRQ source file, and re-assemble in DASM.
The file: woolly.cnf can easily be altered and expanded or shortened in order to support the tape loader. The example for WOOLLY.CNF as follows:
#
# Mastering file for woolly jumper
#
type=ldr_s-load
# parameters
autoloader: name="*WOOLLY JUMPER*"
loader2:
file: file=loadertune.prg
file: file=col.prg
file: file=irq.prg mem=0x05 jmp=0x0800
file: file=pic.prg leadin=256
file: file=game.prg mem=0x35 jmp=0x4000
# eof
To master to a .tap, use the command prompt and call: make_s-load.exe -o woolly.tap woolly.cnf | Summary Submitted by tlr on 5 October 2014
S-load tape mastering tool. Straight forward two pulse IRQ-loader with fast boot.
Example master of "Woolly Jumper" included with the kind permission of Richard.
Win32 binary only for now (lazy), sorry! |
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