Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Node 24   [2014]

Node 24 Released by :
Inversion

Release Date :
25 October 2014

Type :
C64 Graphics

Released At :
X'2014

Achievements :
C64 Graphics Competition at X'2014 :  #13

User rating:*******___  7.2/10 (18 votes)   See votestatistics
*********_  8.8/10 (6 votes) - Public votes only.

Credits :
Graphics .... Havocplague of Inversion

Download :
ftp://ftp.scs-trc.net/pub/c64/Party/2014/X/X14_Graphics.zip (downloads: 308)
http://csdb.dk/getinternalfile.php/133502/X14_Graphics.zip (downloads: 132)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by iLKke on 11 November 2014
Have to say this is quite obviously a very lazy colour-reduction job.

You don't have to go so low as to fake the working stages, most people here simply don't care.
User Comment
Submitted by psych858o on 6 November 2014
Like it a lot :)
User Comment
Submitted by ilesj on 6 November 2014
Great work here. However, knowing how modern converters perform it's easy for people to say that the picture looks converted. Being shown first and stated as nufli (iirc) probably only strenghtened this impression at X. Details like ordered dithering and even the peculiar vertical stripes on the left side of the picture surely don't help in giving the impression that the picture would be handdrawn.

You may be a cyborg dithering machine, but making the pictures less like machine-made would surely make them more appreciated.
User Comment
Submitted by havocplague on 1 November 2014
@booker thanks, I appreciate the comments! I used a moodboard, http://i.imgur.com/ZOxzjyU.jpg to get the basic idea down, kept it on my iPad beside me so that I was able to look at it when I got stuck.
User Comment
Submitted by booker on 1 November 2014
From the anim of work stages it looks lile a proper drawing though. 11/10
User Comment
Submitted by booker on 1 November 2014
Hey, did you use any photo graphics references for this (rotoscoping or something)? This looks really cool to me.
User Comment
Submitted by havocplague on 29 October 2014
@Shine I had my stages in the zip-file that I gave Burglar, but unfortuenetly they were left out of the final release. Available here: http://i.imgur.com/jz8o4XD.gif .

@Lamb, the quality of the compo was really high, and there were a lot of great entries. The only thing that I could complain about was being shown first, and with the realtime voting system at X, people are unlikely to go back and change their votes after seeing the compo. But someone had to be first, and overall I'm quite satisfied. The most important thing is that there are loads of entries!
User Comment
Submitted by Shine on 27 October 2014
@ Lamb:
I am not sure, but i guess some people think, this may not be pixeled by hand only. ;)
User Comment
Submitted by F7sus4 on 27 October 2014
Do I miss the reason why such a great work was ranked so low?
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (9)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2019
Page generated in: 0.087 sec.