| |
Released At :
Intro Creation Competition 2014
Achievements :
C64 Demo Competition at Intro Creation Competition 2014 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Hein on 31 December 2014
- Originally wanted to make a 3-in-a-row kind of game for the RGCD cartridge compo. Couldn't handle the pressure so settled for an intro. Maybe next year. :)
- Uses insertion sort inside a bucket sort. I suppose with a fixed movement like this there's faster ways to achieve the same result. Then again, it's purpose wasn't an intro.
- Took me ages to tweak the movement to fit in the plexer NMI timing and still look ok. Unfortunately has the typical sprite priority 'bug' on the left side when sprites are too close to eachother.
- Should've used D010, but I settled for less.
- Doesn't init colours correctly on old kernel (or is it kernal?). I should've known, saw it in Ninja's online reference but ignored it until the Fix/Zyron trainer menu drama.
- Graphics done in Subchrist software tools. Sprites and 3x3 chars are handpixeled and not automated conversions of eachother. Guess mindless pixeling eases my mind.
- I was very happy to have found the tune by 4mat in Music Assembler format. Little memory, little rastertime, easy to relocate, great tune and didn't seem to be used before. I tried creating a fitting tune myself, but 4mat's tune is perfect for this, so abandoned my attempts, which were ending up in pointless sound/filter fiddling anyway.
- Ernie loves Bert, A.A loves Dynamic Duo, Hotwire loves Hotline, Ellipsoid loves Triad, D.D.R. loves German Cracking Service and The Bit loves all bytes.
- Started as a coop intro between TSC in 2122 and A.P.S., but A.P.S. turned out to be a single person and a member of TSC in 2122. |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia (1)
|
|
| Forum | |
|
| Support CSDb | |
|
| |
|