Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
P0 Snake +4FD 100%   [2015]

P0 Snake +4FD 100% Released by :
Laxity

Release Date :
6 March 2015

Type :
C64 Crack

Videosystem: NTSC fixed
Proper release: 100%

AKA :
p0snake [16kb cartridge]

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Crack .... Didi of Laxity
Trainer .... Didi of Laxity
NTSC-Fix .... Didi of Laxity
Docs .... Goat of Laxity


Intro used in this crack:
DownloadLaxity Intro #63 (Jolly Modern) by Laxity

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Didi on 9 March 2015
Most times the speed is triggered by frames which would need to skip each 6th frame and would lead to jerky movements and looks ugly. This might be OK for music (which I don't like to do, because some musics sound strange then).
User Comment
Submitted by sailor on 9 March 2015
Working and looking as it does on PAL.. Yes i agree, and therefor a 100% NTSC fix should be.. [wait for the drumroll].. same speed ;).
User Comment
Submitted by Didi on 9 March 2015
Optimum would be that the games is working and looking as it does on PAL.
Usually upper border sprites are moved to lower border to make them fully visible because upper border is too small to display a sprite in full height. Sprites in lower border are usually moved a few pixels up to make them completely visible.
As this game uses sprites in upper and lower border, 100% would have been moving the sprites as close to the playfield as possible to make them as readable as possible. The resizing of the upper border sprites was not needed but I did it because I thought it looks much better to have them fully visible and readable.
User Comment
Submitted by sailor on 9 March 2015
A bit curious to know, what is the definition of a 100% NTSC fix ?
User Comment
Submitted by tonysavon on 6 March 2015
Nice intro, and what an Amazing job with NTSC support! I wouldn't know how to do it, and I have the source code :-)
User Comment
Submitted by Didi on 6 March 2015
4 ingame digis were bugged in first upload. New file uploaded 06-March-2015 22:30 CET.
Directory of new upload contains the note "bugfix version".
User Comment
Submitted by Doc Strange on 6 March 2015
Nice version, great effort on the NTSC fixing. Speech digis seem to have a problem anyway.
User Comment
Submitted by TheRyk on 6 March 2015
Correct me if I'm wrong "ANY OTHER KEY" for the next page in doc menu = SPACE only, right? ;)

Besides that mini flaw (you might or might not want to fix during 24h), I don't see what's not to like about an NTSC fix of a nice and fresh game.

OTJust noticed how terribly meagre the speech digis - which are awesome on real machine imho - are in whatever reSID emulation I try.
User Comment
Submitted by Smasher on 6 March 2015
/me dislikes.
however cool intro
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (9)
· Production Notes
Fun Stuff
· Goofs (1)
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.101 sec.