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P0 Snake +4FD 100% [2015] |
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Released by : Laxity
Release Date :
6 March 2015
Type : C64 Crack
Videosystem: NTSC fixed Proper release: 100%
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AKA :
p0snake [16kb cartridge]
Credits :
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Didi on 9 March 2015
Most times the speed is triggered by frames which would need to skip each 6th frame and would lead to jerky movements and looks ugly. This might be OK for music (which I don't like to do, because some musics sound strange then). | User Comment Submitted by sailor on 9 March 2015
Working and looking as it does on PAL.. Yes i agree, and therefor a 100% NTSC fix should be.. [wait for the drumroll].. same speed ;). | User Comment Submitted by Didi on 9 March 2015
Optimum would be that the games is working and looking as it does on PAL.
Usually upper border sprites are moved to lower border to make them fully visible because upper border is too small to display a sprite in full height. Sprites in lower border are usually moved a few pixels up to make them completely visible.
As this game uses sprites in upper and lower border, 100% would have been moving the sprites as close to the playfield as possible to make them as readable as possible. The resizing of the upper border sprites was not needed but I did it because I thought it looks much better to have them fully visible and readable. | User Comment Submitted by sailor on 9 March 2015
A bit curious to know, what is the definition of a 100% NTSC fix ? | User Comment Submitted by tonysavon on 6 March 2015
Nice intro, and what an Amazing job with NTSC support! I wouldn't know how to do it, and I have the source code :-) | User Comment Submitted by Didi on 6 March 2015
4 ingame digis were bugged in first upload. New file uploaded 06-March-2015 22:30 CET.
Directory of new upload contains the note "bugfix version". | User Comment Submitted by Doc Strange on 6 March 2015
Nice version, great effort on the NTSC fixing. Speech digis seem to have a problem anyway. | User Comment Submitted by TheRyk on 6 March 2015
Correct me if I'm wrong "ANY OTHER KEY" for the next page in doc menu = SPACE only, right? ;)
Besides that mini flaw (you might or might not want to fix during 24h), I don't see what's not to like about an NTSC fix of a nice and fresh game.
OTJust noticed how terribly meagre the speech digis - which are awesome on real machine imho - are in whatever reSID emulation I try. | User Comment Submitted by Smasher on 6 March 2015
/me dislikes.
however cool intro |
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