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Commando Arcade SE [2015] |
AKA :
#260 Commando Arcade Special Edition
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Summary Submitted by Tom-Cat on 21 March 2015
COMMANDO ARCADE ***SPECIAL EDITION***
Special Edition of the Commando Arcade version by Nostalgia. This version includes completely NEW graphics by STE'86. Everything is redrawn in a uniform style this time. We hope you like it!
List of major improvements over original Commando:
* Completely new Graphics throughout the whole game.
* 5 new levels added. Game now has a total of 8 levels, just like the arcade original. Therefore the game is now a multiload.
* Level 3 is a completely new level with barracks.
* Levels 2 and 8 have new hangar and new turret graphics.
* Level 4 is what Level 3 was in the original C64 version.
* Level 5 has a new feature - swamps,which replace ponds from the arcade original. Also there are soldiers that shoot at you from behind a log.
* Level 6 is similar to level 2 as in the original game.
* Level 7 has new style barracks with soldiers coming out of them.
* Level 8 has a fully visible watchtower with hangars and a few other features.
* Completely new demo-grade sprite multiplexer allows almost completely flicker-free sprites on screen.
* Completely new scroller code enables more raster time for other parts and enables a full 60 fps game at all times.
* Added the arcade's helicopter that drops Super Joe onto the battlefield and picks him up after the mission is over.
* Level transaction screens now have new animations converted from the arcade version.
* Scores have 2 more digits to prevent them from overflowing and wrap around at 999999 points.
* Long Fire button press will fire a grenade (if option is enabled).
* 8th place on the high score table can be entered now.
* Lives are properly printed now - if you manage to have more than 10.
* Grenade counter stops at 99 now - it used to wrap around to 0 before.
* Turrets on levels 2 and 6 used to crash the c64 before. Now you can grenade them at will.
* Attract mode now shows 4 screens from the last played level. It also shows the highscores and N0S credits.
* Game over sequence added with enemies running around shooting.
* Soldiers now throw bombs at you regardless of your position. Makes the game a bit more challenging.
* Enemies go behind the black status bar now - used to disappear sporadically there.
* Added a left-to-right driving motorcycle to some of the levels.
* Scoring works more like the arcade, so similar scores can be achieved.
* New Sound Modes are added with many new tunes (some levels have different tunes) and even more sound effects.
* Loading screen and loading tune was added to the game.
* You can pause the game by pressing the RUN/STOP key. While in pause you can quit the game by pressing Q.
* High Scores are saved to disk and cartridge now.
* IFFL version of the game supports REU memory (256kb required).
* File Loader version of the game can be loaded using any device.
* Easy Flash version of game supports Backup/Restore of High Scores to disk. Those high scores are compatible with File Loader version.
* Game is compatible with both PAL and NTSC systems.
* Game supports 2 options which can be selected at the start.
* Game has 5 trainers for practice play.
Sound Modes are:
* C64 Music + SFX
This is the original game sound mode. You'll hear Rob Hubbard's music and sound effects.
* New SFX
This will enable the New Sound Effects Engine. You'll hear main sfx and enemy sfx in this mode. No music will be played in the background.
* New Music + SFX
In this mode you'll hear new music created by 6R6 and main sound effects.
* C64 Music
This will play original C64 music only. No sfx will be heard during the game.
Press RUN/STOP to pause the game and Q to quit the game while paused. |
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