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Girls   [2015]

Girls Released by :
JSL

Release Date :
14 April 2015

Type :
C64 One-File Demo

User rating:*******___  6.6/10 (17 votes)   See votestatistics

Credits :
Code .... Jak T Rip of DMAgic, Protovision
Music .... The Alien of Covenant, Warriors of the Wasteland
Graphics .... JSL of Autumn Soft, Covenant, Creators, Protovision, Raiders of the Lost Empire, Software of Sweden, Tropyx


SIDs used in this release :
Tribute 2 Einstein(/MUSICIANS/A/Alien_WOW/Tribute_2_Einstein.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by The Shadow on 17 April 2015
JSL must have intended it as a shadow. There is also shadowing under her other arm, between her breasts and on her upper thigh. Using grays as shadowing would not look so good but brown just makes sense.
User Comment
Submitted by Joe on 16 April 2015
..But.. there is a shadow..? It's brown
User Comment
Submitted by The Shadow on 16 April 2015
I am certainly not a graphics professor. Ha! Not even close. I do recognize that if the sun were shining at a specific angle relative to the bikini clad model's position, her head would cast a shadow upon her shoulder.
User Comment
Submitted by TheRyk on 15 April 2015
after all that fuzz I had to watch those titties again. sorry none of you art professors could explain/justify that brown patch on right shoulder, so I had to go downvote again. but it feels good to talk about it :D
User Comment
Submitted by daison on 15 April 2015
@Pad: o/
and wasn't dissapointed
User Comment
Submitted by Yogibear on 14 April 2015
Looks great!
User Comment
Submitted by hollowman on 14 April 2015
No one has commented on the unfinished hair yet?
User Comment
Submitted by Pad on 14 April 2015
One hand up if you came here for the comments. :-D Decent work, all tho it looks a bit unfinished with the bra strap just ending nowhere.
User Comment
Submitted by Bitbreaker on 14 April 2015
She wears a real wonderbra, as it works with no wires over the shoulders and still carries the full load \o/
User Comment
Submitted by Mermaid on 14 April 2015
I'm surprised that no one's mentioned yet that the mechanical mark-making of the biomorphic forms verges on codifying the larger carcass. With regard to the issue of content, the reductive quality of the gesture spatially undermines the eloquence of these pieces. It should be added that the subaqueous qualities of the figurative-narrative line-space matrix endangers the devious simplicity of the distinctive formal juxtapositions.
User Comment
Submitted by hedning on 14 April 2015
Theryk: so you are converted? :P
User Comment
Submitted by TheRyk on 14 April 2015
Moloch convinved my to vote 1 point higher
User Comment
Submitted by Moloch on 14 April 2015
JSL makes drawings, mixed media artworks and conceptual artworks. By using popular themes such as sexuality, family structure and violence, JSL touches various overlapping themes and strategies. Several reoccurring subject matter can be recognised, such as the relation with popular culture and media, working with repetition, provocation and the investigation of the process of expectations.
His drawings often refers to pop and mass culture. Using written and drawn symbols, a world where light-heartedness rules and where rules are undermined is created. By demonstrating the omnipresent lingering of a ‘corporate world’, his works references post-colonial theory as well as the avant-garde or the post-modern and the left-wing democratic movement as a form of resistance against the logic of the capitalist market system.
His works demonstrate how life extends beyond its own subjective limits and often tells a story about the effects of global cultural interaction over the latter half of the twentieth century. It challenges the binaries we continually reconstruct between Self and Other, between our own ‘cannibal’ and ‘civilized’ selves.
User Comment
Submitted by PAL on 14 April 2015
JSL is not that first artist... i am not and i bet the rest is not as well... would be so strange if we here, the few always just painted from our imagination while the greatest artists ever lived never did that... so lame thought...
User Comment
Submitted by PAL on 14 April 2015
when doing human figures it is not a bad choice to what you call wire... wire is a misleading word in pixeling, it is something bad when it is not... I would never do a portrait looking at a person for five minutes and then paint that person, no other artist in the history did it that way also... they all from the beginning of portraits or images had persons standing there or took a picture and then created their art... or else it would just be imagination and that is a different art... cool and all nice too but i bet the most use some sort of ref no matter what! If not the c64 scene is the first art scene ever to not do that!
User Comment
Submitted by The Shadow on 13 April 2015
This does not look wired at all. There are too many properly placed fine details for a wiring.
What this actually is, is JSL has gotten plenty of practice by now and his art is better. JSL's skill level has raised.
User Comment
Submitted by Jammer on 13 April 2015
I guess it's not wired after all - no trace of algorithmic conversion ;)
User Comment
Submitted by PAL on 13 April 2015
i like the skin tones... should maybe have dropped the yellow on the skin all together but for me this is girls of the c64 in a great way. in 1989 I would have giggeled....
User Comment
Submitted by TheRyk on 13 April 2015
wired job of the .O"KAI" girl ain't bad. at the bent over girl the right shoulder/neck part (all brown -> zero depth/perspective) spoils.
User Comment
Submitted by CommodoreBlog on 13 April 2015
Comment from JSL;

'Some fun thing I did of some conversions, where I did extra retouch/and pixels, and
it is sent to Kai of Girls of 64 website, I know that wired stuff ain't your
thing, but boobies are.. ;)'
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