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Ghosts'n Goblins Arcade   [2015]

Ghosts'n Goblins Arcade Released by :
Nostalgia [web]

Release Date :
20 June 2015

Type :
C64 Game

User rating:**********  9.9/10 (82 votes)   See votestatistics
**********  9.9/10 (37 votes) - Public votes only.

Credits :
Code .... Erhan of Nostalgia
  Sorex of Nostalgia, Warriors of the Wasteland
  Tom-Cat of Nostalgia
Music .... 6R6 of Nostalgia, SHAPE
  Laxity of Bonzai, Maniacs of Noise, Vibrants
Graphics .... Mase
  STE'86
Design .... STE'86
  Tom-Cat of Nostalgia
Crack .... 6R6 of Nostalgia, SHAPE
Trainer .... Tom-Cat of Nostalgia
NTSC-Fix .... Tom-Cat of Nostalgia
Linking .... Tom-Cat of Nostalgia
Bug-Fix .... Erhan of Nostalgia
  Sorex of Nostalgia, Warriors of the Wasteland
  Tom-Cat of Nostalgia
Loader .... 6R6 of Nostalgia, SHAPE
Docs .... Hellboy of Nostalgia
Test .... Hurminator of Nostalgia
  Lemming of Finnish Gold, HiRMU, Nostalgia, Offence, Orange
  Morpheus of C64.COM, Flash Inc., Pentangel, The Increasing Popularity Crew, The Transfer Team
  SLC of Kvasigen, Nostalgia, Those Up Fucked Sceners
  STE'86
Help .... Fungus


SIDs used in this release :
Ghosts'n Goblins Arcade(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Ghosts_n_Goblins_Arcade.sid)

Download :
http://csdb.dk/getinternalfile.php/139412/GhostsNGoblinsArcade_Nostalgia.zip (downloads: 14790)
http://csdb.dk/getinternalfile.php/139469/GhostsNGoblinsArcadeBoxes_Nostalgia.zip (downloads: 2919)

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by STE'86 on 23 June 2015
addendum to Tomaz's post about carts:
If you play the cart image in Vice be sure to make sure that REU emulation is turned off or it will crash after entering your name in the hi score. REU and easyflash cannot coexist and i suspect vice turns reu on by default?
Summary
Submitted by Tom-Cat on 22 June 2015
IFFL_REU is the IFFL version (that means one big file) - it works on most commodore drives and some others (1541, 1581, etc.) it will fully load to REU if you have one.

FL_Universal is the FILES version. This version should work on any drive since it has Kernal fallback. You can copy it to IDE64/SD2IEC/uIEC/etc. drives.

_EF.crt is the EasyFlash cartridge version. You can flash it on the Easyflash/Easyflash3 cartridge or just insert it as cartridge in Winvice.

HighScores can be backedup/restored on the EasyFlash version and are compatible with the FILES version of the game.
Summary
Submitted by Tom-Cat on 20 June 2015
List of major improvements over original:

- Two completely new levels added.Level 6 has an additional final room.
- Existing 4 levels are expanded to be twice the size of the original.
- All levels have completely new graphics and level designs applied.
- All levels have unique new tunes added which were newly composed.
- New Sound Effects added or changed.
- New sprite multiplexer coded, which will minimize glitches.
- Intro sequence added where Satan abducts the Princess.
- Game Map added, which shows your progress when you are killed or you reach incoming level.
- Game Complete animation added.
- Game Over sequence added.
- Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
- Added a new Jumping Skeleton enemy in levels 5 and 6.
- Moving Clouds recoded so they can be used on level 5.
- Arthur now can turn around when he jumps and he can shoot backwards.
- Added an improved Title/Loading screen with new tune.
- Weapons are now improved and all of them now actually make sense.
- Enemies have improved AI - not perfect but much better than original.
- Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
- Flying Knights at level 2 can only be shot from behind as in Arcade.
- Zombies first dig out some dirt so you can spot them before they kill you.
- Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
- Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
- House Ogres are easier to kill now.
- 'Sparkles' are now visible when you hit an enemy.
- Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
- Pause Game and Quit Game added, which can be activated by Run/Stop key.
- Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
- Time limit is now different for each level.
- 7 Trainers added for your pleasure.
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