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Hangman's Hazard +2DF   [2015]

Hangman's Hazard +2DF Released by :
Triad [web]

Release Date :
21 June 2015

Type :
C64 Crack

Videosystem: PAL fixed

User rating:**********  9.6/10 (12 votes)   See votestatistics

Credits :
Trainer .... Lynx of Triad
Original Supply .... Moloch of Triad
PAL-Fix .... Sailor of Triad
Linking .... Sailor of Triad
Docs .... bepp of Triad
  Taper of Triad


Intro used in this crack:
DownloadTRIAD "Outlined intro" by Triad

Download :
http://csdb.dk/getinternalfile.php/139432/Hangmans_Hazard_plus_2D_TRIAD.zip (downloads: 908)

Look for downloads on external sites:
 Pokefinder.org


Goof Info
Submitted by Hazardous on 12 December 2015
Since other games of this approx type don't address these issues either, these are not exactly 'goofs'.

But to strive for the design goal of 'best, most competitive Hangman-based game ever', I would have preferred at least 2 more features.

1. Individual time limits.
They are there now, and allow for equalizing the skill levels somewhat, but the lowest possible setting is a too large 10 seconds per turn, which does not accomodate a 'phenom'. IOW, a player who might wish to demonstrate his absolute dominance by blowing away the competition at some incredibly fast time limit, like 3 seconds. So, any updated version of HH will allow as low a 1 second per turn.

2. An 'undo' function, or as they say in the movie 'Alien', "The option to override".
As things stand, any kind of operator errors, such as fumbling at the keyboard until time expires, or typing the wrong letter, can wreck a players game. This would really be a disaster in a tournament. So another must fix.
Goof Info
Submitted by Hazardous on 28 July 2015
(From the creator) As a chess master, I wanted to have a superior balance of skill and luck. In testing I realized that just leaving the "Lose Turns" and "Hangman's Hazards" to randomness could too often wreck somebody's game. So I built in too-much-bad-luck-protection which would analyze how badly you had you had already been hit and then secretly give you another "spin" as needed. During debugging, I had the program increment the color of the screen border to signal me that the bad luck protection had occurred.

Somehow this slipped into the release version. What this means is that if you are playing this game and suddenly see the border color change to red, your butt just got saved from a bad outcome.
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