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Regenerator Booster V1.1 [2016] |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by oziphantom on 19 February 2016
This is a sidecar automation utility for Regenerator
It will map out screens and charsets for you, if you give $4000 is a screen $4029 will have a label SCREEN_ROW1_1 added for it. Charsets CHAR_X_ROW_X
It will add comments for VIC registers to save you the hassle
For example
$19B4: AD 11 D0 LDA $D011 ;VIC Control Register 1
$19B7: 29 BF AND #$BF
$19B9: 8D 11 D0 STA $D011 ;VIC Control Register 1
$19BC: 60 RTS
Will become
$19B4: AD 11 D0 LDA $D011 ;VIC Control Register 1
$19B7: 29 BF AND #$BF ;Clear ExColTextMode,Y Scroll 0
$19B9: 8D 11 D0 STA $D011 ;VIC Control Register 1
$19BC: 60 RTS
It will also add comments to show sprite/char data. There is a bug that stops these comments showing in Regenerator though.
It will hunt for blocks. You give it the screen, the size and an offset and it will hunt RAM for those values.
It has a HTML documentation export feature with a custom comment based macro language. IT also converts sprites and chars to svg for inlining in the HTML.
It will extract Pointer tables and add labels for them. So given
$A4DE: pmdSourceLoLUT .BYTE $E9,$16,$34,$40
$A4E2: pmdSourceHiLUT .BYTE $A4,$A5,$A5,$A5
It will make and add a label tA4E9,tA516,tA534 etc | Summary Submitted by oziphantom on 14 February 2016
Compacted design that will fit on 1080P screen
All buttons are disabled until you open VSF and Config
Config parser should not crash when you open a confiq that is not the latest version |
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