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CBM prg Studio V3.8.0 [2016] |
Website :
http://www.ajordison.co.uk/
User rating: | awaiting 8 votes (8 left) |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by hedning on 19 June 2016
CBM prg Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a '.prg' file, which you can then run in an emulator or on real hardware. It also includes character, sprite and screen editors and a fully featured 6510/65816 debugger.
The following machines can be developed for:
Commodore 64 (and SuperCPU)
Commodore 128
Commodore VIC 20
Commodore 16
Commodore Plus/4
Commodore PET BASIC 2 machines, e.g. PET 2001
Commodore PET BASIC 4 machines, e.g. PET 4000/9000
What CBM prg Studio isn't is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser/detokeniser/assembler. It's all been written completely from scratch.
Features:
Multiple source files (assembly or BASIC) can be build to one destination,
6502/6510/65816 Assembler/disassembler/Integrated Debugger,
Program import (.prg, .T64 or .D64/.D71/.D81),
Program export (.prg, .p00),
Sprite editor,
Character editor,
Screen Designer,
SID tool,
A Screen Code Builder, for using those pesky print control characters,
Memory Viewer,
Binary file import/export,
.D64/.D71/.D81 Creation Tool,
BASIC Constants,
Code formatting and renumbering,
Automatic assembly code formatting,
Tabbed MDI interface,
Comprehensive help, including tutorials,
Plus many others. | Summary Submitted by hedning on 18 June 2016
New features in v3.8.0:
Assembler:
Logical operators.
Code relocation.
Watch labels/addresses.
Local character mapping.
Screen Editor:
More export options.
Change border colour.
Sprite Editor:
Multiple layers for preview.
Invert sprite.
General:
Load VICE palettes.
Open a command line.
Bugs Fixed:
General:
Remember 'close start page' state.
Sprite editor:
Imported sprites had the same data.
Select mode on scratch pad didn't work.
Screen code builder:
Left arrow generated wrong code.
Character editor:
Export characters as hexadecimal.
Multicolour chars flip left/right not working. |
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