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CBM prg Studio V3.8.0   [2016]

CBM prg Studio V3.8.0 Released by :
Arthur Jordison

Release Date :
17 June 2016

Type :
Other Platform C64 Tool

Website :
http://www.ajordison.co.uk/

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Arthur Jordison

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by hedning on 19 June 2016
CBM prg Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a '.prg' file, which you can then run in an emulator or on real hardware. It also includes character, sprite and screen editors and a fully featured 6510/65816 debugger.

The following machines can be developed for:
Commodore 64 (and SuperCPU)
Commodore 128
Commodore VIC 20
Commodore 16
Commodore Plus/4
Commodore PET BASIC 2 machines, e.g. PET 2001
Commodore PET BASIC 4 machines, e.g. PET 4000/9000
What CBM prg Studio isn't is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser/detokeniser/assembler. It's all been written completely from scratch.

Features:

Multiple source files (assembly or BASIC) can be build to one destination,
6502/6510/65816 Assembler/disassembler/Integrated Debugger,
Program import (.prg, .T64 or .D64/.D71/.D81),
Program export (.prg, .p00),
Sprite editor,
Character editor,
Screen Designer,
SID tool,
A Screen Code Builder, for using those pesky print control characters,
Memory Viewer,
Binary file import/export,
.D64/.D71/.D81 Creation Tool,
BASIC Constants,
Code formatting and renumbering,
Automatic assembly code formatting,
Tabbed MDI interface,
Comprehensive help, including tutorials,
Plus many others.
Summary
Submitted by hedning on 18 June 2016
New features in v3.8.0:

Assembler:
Logical operators.
Code relocation.
Watch labels/addresses.
Local character mapping.

Screen Editor:
More export options.
Change border colour.

Sprite Editor:
Multiple layers for preview.
Invert sprite.

General:
Load VICE palettes.
Open a command line.

Bugs Fixed:

General:
Remember 'close start page' state.

Sprite editor:
Imported sprites had the same data.
Select mode on scratch pad didn't work.

Screen code builder:
Left arrow generated wrong code.

Character editor:
Export characters as hexadecimal.
Multicolour chars flip left/right not working.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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