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Classics   [2016]

Classics Released by :
Booze Design

Release Date :
2 July 2016

Type :
C64 Demo

Released At :
Gubbdata 2016

Achievements :
C64 Demo Competition at Gubbdata 2016 :  #2

User rating:*********_  8.5/10 (31 votes)   See votestatistics
*********_  8.5/10 (8 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
  JackAsser of Booze Design
  Ruk of Booze Design
Music .... RaveGuru of Booze Design
Graphics .... Dane of Booze Design
Charset .... Valsary of Booze Design, Elysium

SIDs used in this release :

Contains information on the following event(s) :
Datastorm 2017  invitation

Download :

Look for downloads on external sites:

User Comment
Submitted by Sith on 18 February 2017
Sexy lines and really sexy plots 'n bobs. Those overlapping rectangles giving of a neon glow are the sexiest.
We can never get drunk enough from Booze. Keep coding, guys! :D
User Comment
Submitted by Krill on 10 July 2016
Great freshness despite the gubbness! :) Like the music, graphics, code quality and effects a lot. But why are the rotating thingies a bit... unsmooth? 8-bit math? ;)
User Comment
Submitted by PAL on 8 July 2016
Thanx for this true Classic... I really love your demo!
User Comment
Submitted by Bob on 6 July 2016
First Reu demo then a Classic demo? will you be able to do a third demo for X? getting worried here.. that Booze gets boozed out ?
User Comment
Submitted by Radiant on 5 July 2016
JackAsser: Haha! Well at least you made a preview. I don't make much at all these days. :-)
User Comment
Submitted by JackAsser on 5 July 2016
Radiant: nope. I showed my preview in Java to HCL on the friday. He told me that he can do it since we need another part, so he did, within a day, while being nice, social and semi-drunk. There are people like you and me, then there are people like HCL, Graham, Krill, Clarence, Cruzer etc. Semi gods...
User Comment
Submitted by Radiant on 5 July 2016
Nice to see JackAsser finally got around to doing that shadebob part he's been talking about since around when I released "Psyche". :-)
User Comment
Submitted by HCL on 5 July 2016
@Oswald: Ahaa.. the plot/bob-vector :). You are looking into the sorting routine.
User Comment
Submitted by hedning on 5 July 2016
Great demo! A LOT of goodlooking gubbs in it. Especially bepp!
User Comment
Submitted by Dr.j on 5 July 2016
the magic continues . good demo with advanced good effects . the gfx+music is ossom..
User Comment
Submitted by Compyx on 4 July 2016
Nice demo, but where is Mirage? If anyone can push a demo into the "holy shit" range, it's probably Lars.
User Comment
Submitted by Burglar on 4 July 2016
this was the winner for me, the particle effect was on my own todo-list, but there you did it and faster and better than I ever could argh! the colorcycling really delivers the spark ;)

also gfx and music are great
User Comment
Submitted by Yogibear on 3 July 2016
Enjoyed this one very much!
User Comment
Submitted by Oswald on 3 July 2016
.C:f80d 8D 4E BA STA $BA4E
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.C:f819 8D 50 BA STA $BA50
.C:f81c 6D 10 BA ADC $BA10
.C:f81f 8D 51 BA STA $BA51
.C:f822 6D 11 BA ADC $BA11
.C:f825 8D 52 BA STA $BA52
.C:f828 6D 12 BA ADC $BA12
.C:f82b 8D 53 BA STA $BA53
.C:f82e 6D 13 BA ADC $BA13
.C:f831 8D 54 BA STA $BA54
.C:f834 6D 14 BA ADC $BA14

wtf ? :D you got me lost. and not only here. awesomely smooth presentation guys.
User Comment
Submitted by ALIEN on 3 July 2016
Best antidepressivum - magic that puts a big grin on my face (thanks guys!)
User Comment
Submitted by Dane on 3 July 2016
Nah, just repixelling by hand trying to stay within the rule of diagonal lines (same as the twistergfx in Treu Love). Two of them at home the week before and the rest while drunk at the party, which explains the lazy colors. :) Hope you enjoyed it anyway!
User Comment
Submitted by Carrion on 3 July 2016
what was the trick to do all the gfx? do you use photoshop and layers technique Dane?
User Comment
Submitted by soci on 3 July 2016
Mixed sprite/bitmap particle effects, like it.
User Comment
Submitted by Sixx on 3 July 2016
Loved the music, perfect mix of new funky beats and oldskool sounds.. Also: Datastorm! <3
User Comment
Submitted by chatGPZ on 3 July 2016
really dig the particle stuff... reminds me of some part(s) i have laying around, should polish that :)
User Comment
Submitted by Rudi on 2 July 2016
Felt like I was watching an PC-Dos demo from 1992. Good work! Really like the particle-thingy and also doing the waving font-sprites in the border are nice. The shadebobs looks great, it was like watching it on PC. Love the 3D parts too. Very fast ploting-routines. And nice music.
User Comment
Submitted by Ed on 2 July 2016
Very nice music!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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