Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Let's Invade Preview   [2016]

Let's Invade Preview Released by :
The New Dimension [web]

Release Date :
6 August 2016

Type :
C64 Game Preview

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Code .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension

SIDs used in this release :
Let's Invade(/MUSICIANS/B/Bayliss_Richard/Lets_Invade.sid)
Tape Loader Power(/MUSICIANS/B/Bayliss_Richard/Tape_Loader_Power.sid)
Tick Tock Time Bomb(/MUSICIANS/B/Bayliss_Richard/Tick_Tock_Time_Bomb.sid)

Download :
http://csdb.dk/getinternalfile.php/151109/Lets_Invade_Demo.zip (downloads: 384)

Look for downloads on external sites:

User Comment
Submitted by St0rmfr0nt on 18 August 2016
You could call it "Independence Day 2" :-)
User Comment
Submitted by Richard on 8 August 2016
Glad you guys like it so far :) I'm happy to continue with it.

I do agree with your comments about the background. A lot of it does seem to clash with the aliens. The game will not be using bitmapped graphics anyhow, because it won't be just still backgrounds I will be using, but also 2x2 char scrolling effects inside the game as well. I am aiming to do a power-up colour for some aliens, say a purple one for example, which should give random power ups to the player. :)

KickAssembler sure makes my life much easier ;)
User Comment
Submitted by soci on 7 August 2016
The background can be changed easily for a slightly improved contrast.

When the colours of aliens are changed to something brighter then it makes the game harder requiring to shoot them up to 3 times. The colour fades on each shoot, so this is not an option ;)

What would be interesting is to have a bitmap background instead where one of the colours is always black and is used for drawing a black outline for the invaders.
User Comment
Submitted by Yogibear on 6 August 2016
Like Digger said! Like the music too!
User Comment
Submitted by Joe on 6 August 2016
For some reason I kind of like this. Nice layered screen and offset the usual seuck, sorry had a small hickup there, sci-fi feeling
User Comment
Submitted by Wanax on 6 August 2016
Nice preview :)
User Comment
Submitted by Digger on 6 August 2016
Very cool. Although it's hard to see the invaders on top of such background.
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (7)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2019
Page generated in: 0.087 sec.