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defMON V20140615   [2014]

defMON V20140615 Released by :
Hack n' Trade

Release Date :
15 June 2014

Type :
C64 Tool

Website :
https://www.vandervecken.com/defmon/doku.php?id=download:download

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Frantic of Hack n' Trade

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by hedning on 12 October 2016
Updates to the stereo SID support. Here is a summary of old and new stereo SID features.
CTLR + ← to switch between SID #1 and SID #2, or rather the two different sequence lists.
CTRL + SHIFT + ← to toggle between mono SID mode and stereo SID mode. You need to enable stereo SID mode before you can access the other stereo SID features specified here. Mono SID mode is the default when the editor starts up.
CTRL + UPARROW (not the cursor up key, but the other up-arrow on the keyboard) to toggle between $d4xx, $d5xx, $dexx and $dfxx as base address for the second SID chip.
CTRL + C= + UPARROW to toggle the low byte of the base adress in steps of $20, i.e. the “xx” in the addresses listed above.
The config (mono or stereo, and base address of SID #2) is saved as part of the worktune savefile, so you only need to do the stereo SID configuration once for each tune.
Note that there is currently no way of exporting/packing stereo tunes from defMON. Only the data for SID #1 will be included if you do that.
Raster time usage for SID #1 and SID #2 is now shown with separate colors.
Toggle channels on/off works also for SID #2 since a few versions back.
In earlier version of defMON, when toggling between different multispeed settings (1x, 2x, 4x and 8x) while a tune was playing, the player would sometimes go slightly out of sync. You would notice this if you were playing a defMON tune in sync with some other source of muzak. This issue has now been fixed, or at least improved. Let's hope that the problem is now gone.
The disk menu can now handle disks with more files than fit on a single screen. The implementation is not super elegant, but works.
The possibility to loop a segment of the seqLIST was previously only accessible in a separate “deluxe” version of defMON, but is now part of the standard version of the program. (Actually I think this feature was enabled in the 2014-06-12 version as well, but.. anyway..) Something like FF 00 03 on a row in the seqLIST would jump back to position 00 three times and then go ahead downward in the seqLIST (so in total the looped segment is played 4 times).
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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