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Super Stardust Preview   [2016]

Super Stardust Preview Released by :
Jupp3

Release Date :
24 October 2016

Type :
C64 Game Preview

Released At :
Bukkasyksy 2016

Achievements :
Mixed Competition at Bukkasyksy 2016 :  #1

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... Jupp3 of Monolith Resistor

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Jupp3 on 24 October 2016
This requires (at least) 512k REU pre-loaded with the supplied ssd.reu image!

Simple re-creation of a tunnel sequence in AGA Amiga game "Super Stardust", without meteorites, enemies, ability to shoot, or basically anything else than animated pre-rendered tunnel & ability to move around with a ship.

Not trying to break any limits, or "doing something that was considered impossible until now" with this release. Was just looking for a simple project to try REU transfers in practice. Each frame, every screen row is copied from REU according to sprite position onscreen. If the sprite Id has changed since the last frame, new contents (for all 6 sprites forming the ship) will be copied over the old. The screen is also double buffered (as I wanted to try that).

Last but not least, I'm NOT going to do a "full Super Stardust port" or even "full tunnel".
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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