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GoatTracker V2.06   [2005]

GoatTracker V2.06 Released by :
Covert Bitops [web]

Release Date :
11 July 2005

Type :
Other Platform C64 Tool

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Cadaver of Covert Bitops
Music .... Cadaver of Covert Bitops
  Nata of Cenabyte, Samar Productions

SIDs used in this release :
Covert Ops in 2D(/MUSICIANS/C/Cadaver/Covert_Ops_in_2D.sid)
Metal Warrior Title Remix(/MUSICIANS/C/Cadaver/Metal_Warrior_Title_Remix.sid)
The Consultant(/MUSICIANS/C/Cadaver/Consultant.sid)
Unleash the Fucking Fury(/MUSICIANS/C/Cadaver/Unleash_the_Fucking_Fury.sid)

Download :
http://csdb.dk/getinternalfile.php/153899/goattrk2.zip (downloads: 173)

Look for downloads on external sites:

Production Info
Submitted by Fred on 30 December 2016
Changes since 2.0:

- Added under-IO gamemusic playroutine.

- Added RETURN when instrument tableparameter (wave/pulse/filter) is 0 to get you to the first free table location. SHIFT+RETURN will additionally also set the instrument tableparameter.
- Added "set mastervolume"-jump to gamemusic routines.
- Improved sound effect handling, when an effect is interrupted by another (less silence between sounds).

- Added execution of continuous commands & instrument vibrato during wavetable delay.
- Added wavetable right side value $80 to keep frequency unchanged (as a consequence, the note C-0 will cause the same effect).
- Added relocator optimizations: all unnecessary data is stripped when packing/relocating.
- Playroutines size-optimized.
- Explanation of how different gatetimer values can lead to playback going out of sync (section 3.3).
- reSID interpolation is no longer on by default :)

- Added a questionable 25Hz mode (/S0)
- Execution of commands on wavetable delay is completely reworked and more consistent now.
- Note C-0 is usable again.

- Added instrument legato feature (Hardres/1stwave parameter 00).
- ADSR writes moved farther away from wave writes in the standard playroutine noteinit, lessening possibility of ADSR bugs.
- Song initialization and pulsetable execution speed/sizeoptimized.

- Optimized playroutines for 3 bytes (No functionality change).
- Packer/relocator tolerates up to 256 bytes long patterns now.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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