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Pokefinder.org
Production Info Submitted by Fred on 30 December 2016
Changes since 2.0:
v2.01
- Added under-IO gamemusic playroutine.
v2.02
- Added RETURN when instrument tableparameter (wave/pulse/filter) is 0 to get you to the first free table location. SHIFT+RETURN will additionally also set the instrument tableparameter.
- Added "set mastervolume"-jump to gamemusic routines.
- Improved sound effect handling, when an effect is interrupted by another (less silence between sounds).
v2.03
- Added execution of continuous commands & instrument vibrato during wavetable delay.
- Added wavetable right side value $80 to keep frequency unchanged (as a consequence, the note C-0 will cause the same effect).
- Added relocator optimizations: all unnecessary data is stripped when packing/relocating.
- Playroutines size-optimized.
- Explanation of how different gatetimer values can lead to playback going out of sync (section 3.3).
- reSID interpolation is no longer on by default :)
v2.04
- Added a questionable 25Hz mode (/S0)
- Execution of commands on wavetable delay is completely reworked and more consistent now.
- Note C-0 is usable again.
v2.05
- Added instrument legato feature (Hardres/1stwave parameter 00).
- ADSR writes moved farther away from wave writes in the standard playroutine noteinit, lessening possibility of ADSR bugs.
- Song initialization and pulsetable execution speed/sizeoptimized.
v2.06
- Optimized playroutines for 3 bytes (No functionality change).
- Packer/relocator tolerates up to 256 bytes long patterns now. |
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