Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Rogue +6DGM   [2017]

Rogue +6DGM Released by :
Hokuto Force [web]

Release Date :
16 June 2017

Type :
C64 Crack

Videosystem: any
Proper release: 101%

User rating:**********  9.7/10 (10 votes)   See votestatistics

Credits :
Crack .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Trainer .... Brataccas of Hokuto Force
Original Supply .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Linking .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Bug-Fix .... Brataccas of Hokuto Force
Docs .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Ripping .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Test .... Thunder.Bird of C64 Club Berlin, Hokuto Force, Mayday!

Intro used in this crack:
DownloadSliced Blue by Hokuto Force

Download :
http://csdb.dk/getinternalfile.php/158837/ROGUE +6DGM 101%.D64 (downloads: 1466)

Look for downloads on external sites:

Submitted by The Overkiller on 16 June 2017
The C64 conversion of Rogue is a buggy
incomplete game. Many of the lines of
text that can be found in memory are
never used, and the advanced features of
scrolls and potions (and searching) do
not work like the original.
In fact, there a few fatal bugs that
make it so the game can never be

The original quest of Rogue is to find
the Amulet of Yendor in a dungeon at
least 26 levels deep and bring it back
to the surface.

For this Hokuto Force version, we found
and fixed the code that enables
collection of the amulet and unlocks the
ability to go back up stairs.
You can now see the winning game message

Here’s what was fixed:
- RESTORED missing Amulet of Yendor
(looks like a ring somewhere on level
26 or higher)
- FIXED bug which increased levels using
decimal math mode - this caused dozens
of levels to be skipped, ruining most
chances of ever reaching the amulet
- FIXED load/save game routines, which
never worked correctly - switched to
support saving to disk (using drive
number game loaded from)
- FIXED bug with item names using text
out of range - this corrected several
ring names
- FIXED bugs with random number
generation that could lock up the game
- FIXED interrupt and timer init that
would sometimes freeze the game
- CLEANED raster split and removed
several graphic glitches
- REMOVED garbage graphics during screen
transitions and game-over messages

Added 6 trainers:
- No damage from monsters
- No drain on strength as time passes
- Maximum HP (weapon strength)
- Maximum armour
- In-game level skip using +/- keys for
level down/up
- Choose starting level

Plus, added one enhancement:
- The original game had no music at all
and barely any sound effects, so we
added a completely optional bonus
music track by Linus.
Press ‘M’ anytime during the game to
turn music on/off.
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (14)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2022
Page generated in: 0.088 sec.