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Panta Rhei   [2004]

Panta Rhei Released by :
Instinct, Oxyron [web], Plush [web]

Release Date :
16 December 2004

Type :
C64 One-File Demo

Released At :
X'2004

Achievements :
C64 Demo Competition at X'2004 :  #4

User rating:*********_  8.7/10 (44 votes)   See votestatistics
*********_  9.1/10 (20 votes) - Public votes only.

Credits :
Code .... Graham of Oxyron
  JackAsser of Instinct
  Krill of Plush
Music .... Fanta of Oxyron, Plush
Graphics .... DeeKay of Crest
  Pernod of Horizon
  Seba of Plush
Charset .... Cupid of Hitmen, Padua
  Oxidy of Wrath Designs
  Scooby of Light, Vision


SIDs used in this release :
Panta Rhei(/MUSICIANS/F/Fanta/Panta_Rhei.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by JackAsser on 17 March 2005
Since I'm a bad coder I didn't check the values of the $BA ZP-register before I upload the drive code. If you for instance load this demo from the MMC it will fail to upload the code to the drive and thus enter hidden demo mode. To get around this problem simply launch the program from the MMC using the C= key so that it doesn't autostart. Then before you RUN, POKE 186,<drive>
Production Info
Submitted by Krill on 18 December 2004
the matrix is calculated even in 24 bits. that is, a 24 bits sine is calculated upon to spit out 9 matrix constants of 16 bits. (using addition theorems to quickly calc the rotation matrix, you lose ~1 bit per add.) the line routines get 16 bit values as well, yet the line loops (bresenham or plain slope add) work as usual, only that the initial counter value is calculated using mod or div.

btw., both the second and the third part have user modes accessible with a joystick in port two.
Production Info
Submitted by Oswald on 17 December 2004
clarence: that is not entirely true. the key thing is "subpixel accuracy". When multiplying even 8 bit calculators will have more then 8 bit result, just its thrown away.
Production Info
Submitted by Clarence on 16 December 2004
The last part contains the first realtime filled vector calculated with 16 bit numbers on c64. To notice the difference pres key '2' to turn on/off 8/16 bit calculations.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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