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Raveloop14.xm   [2017]

Raveloop14.xm Released by :
Deetsay

Release Date :
7 October 2017

Type :
C64 Music

Released At :
Zoo 2017

Achievements :
C64 Music Competition at Zoo 2017 :  #11

User rating:*********_  9.1/10 (19 votes)   See votestatistics

Credits :
Code .... Deetsay of Da Jormas, Dual Crew Shining, Nah-Kolor, Panic, Zymosis
Sampling .... Deetsay of Da Jormas, Dual Crew Shining, Nah-Kolor, Panic, Zymosis


SIDs used in this release :
Raveloop14.xm(/MUSICIANS/D/Deetsay/Raveloop14_xm.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by deetsay on 9 October 2017
I tried to use DMC5 for notes, but felt that it used too many cycles, so I coded the player myself. A typical "frame" uses 72 cycles to advance pointers etc. That's the same amount of cycles as playing+mixing a sample. There are some slides and stuff being done on badlines, where sample playing + mixing is skipped.

There are not many positive things to say about making music in assembler, but at least this way I don't have to use separate editors for samples and SID notes...

A "note-changing" line gets 7 samples worth of time, I think all noteplays now fit in that amount of cycles. Unfortunately some of the "pattern changes" do not, and a full frame is skipped. It's annoying when you notice it, but surprisingly, sometimes you can just listen through the whole thing without even noticing.

Most badlines are still available with a few cycles free. Those can be seen on the screen, changing the border color..
Production Info
Submitted by deetsay on 8 October 2017
I just wanted to use filtered samples, like all the cool guys. I started playing around with the breakbeat sample. I got it playing nice, but it wasn't good enough in 8khz, and in better quality it ate up all the memory.

To get it stable, I wasn't using any interrupts, just a big pile of NOPs between samples... So since there were all these free cycles, I thought to maybe synthesize some square bass sounds into the loop or something, tried using timers for that, and tried to think about how to use the SID... Heureka! Channel 3 waveform output.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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