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AKA :
the group name frame has to stay in 4 shades of grey
Released At :
8K Intro Competition 2017
Achievements :
C64 Demo Competition at 8K Intro Competition 2017 : #4
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Krill on 15 January 2018
Smasher: Yes, of course all borders! Top/bottom only would look silly indeed. :) | User Comment Submitted by Dr.Science on 14 January 2018
This is exactly the kind of intro I was expecting for the compo! Well done! | User Comment Submitted by Smasher on 14 January 2018
upper/lower borders you mean? they were open at the beginning in a early build, but then I didn't like you could see 4&G fully and F&C cut.
the best would have been to open side borders too, ...done by another coder! :) | User Comment Submitted by Krill on 14 January 2018
Simple yet effective, great minimalist design.
But it really really misses open borders. | User Comment Submitted by Yogibear on 3 January 2018 User Comment Submitted by Smasher on 3 January 2018
aah, that's how I normally do, since the good old times when I let cruelcrunch, byteboiler and sledge run the whole night. :) but in this case there's no sample-game.prg to link, so the memory between $2800-$cfff must be untouched. there's a discussion about that in the forum I think. | User Comment Submitted by iAN CooG on 3 January 2018
that's irrelevant, when actually exomizing the intro + the crack, you would exomize EVERYTHING in a single command =)
exomizer sfx $1810 intro-1810-ff3f.prg yourgame.prg,$2800 -o final.prg
and prolly you even could have yourgame.prg already exomized with -Di_load_addr=$2800, so there's no need to relocate it but directly uncrunched by issuing jmp $2800
But what the fuck do I know, the rules of this compo don't even take into consideration real world introlinking :) | User Comment Submitted by Smasher on 3 January 2018
I tried to exomize file $0801-$27ff and file $e000-$ffff at a single command line and the memory between the two gets zeroe'd. but it could be I did something wrong. | User Comment Submitted by iAN CooG on 3 January 2018
s/the the/by the, damn editing timeout | User Comment Submitted by iAN CooG on 3 January 2018
I don't really see the need to exomize it twice, the mem can be exomized as a whole and all what counts it's the amount of memory the intro actually uses and just don't trash the remaining memory for preserving the eventual cracked game linked to it.
The tune could have been relocated to $0800-17ff safely, now that area is wasted the the 2nd exomized layer, and you would have kept $e000-efff free for the eventual linked crack. | User Comment Submitted by Smasher on 3 January 2018
thanks all for the very positive comments!
Intro was ready for ICC but not for the 8k compo. this how I did to make it compliant to compo rules: relocated sid to $e000, moved all data after it, so between $f000 and $ffxx. exomized it, memory used $0801-$17xx. so started to code at $1800 and put charset at $2000-27ff. exomized it again. so the intro is packed twice :)
not rocket science for sure, but maybe that info is useful for someone who decides to compete. | User Comment Submitted by Dr.Science on 3 January 2018
Wow! This one is really nice! Great Intro! | User Comment Submitted by Jammer on 3 January 2018 User Comment Submitted by Sixx on 3 January 2018 User Comment Submitted by Dr.j on 3 January 2018
Ace job! what a cool intro!! | User Comment Submitted by Holy Moses on 3 January 2018
Yeah... according to "the group name frame has to stay in 4 shades of grey": on +4 you can do 50 shades ;) | User Comment Submitted by Didi on 3 January 2018
Cool! Sometimes less color is more. | User Comment Submitted by psych on 3 January 2018
Great! Music from Joseph fits perfectly! | User Comment Submitted by Erol on 3 January 2018
Excellent intro. Best so far in this compo. | User Comment Submitted by spider-j on 3 January 2018 User Comment Submitted by Pad on 3 January 2018 User Comment Submitted by PAL on 3 January 2018 User Comment Submitted by E$G on 3 January 2018
I like this sort of smooth parallax from the above! | User Comment Submitted by Smasher on 3 January 2018
I spent more time moving memory to fit the compo rules than to code the intro itself... |
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