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Wing Commander - Proof of Concept   [2018]

Wing Commander - Proof of Concept Released by :

Release Date :
7 February 2018

Type :
C64 One-File Demo

User rating:awaiting 5 votes (5 left)

Credits :
Code .... Sokrates

Download :
http://csdb.dk/getinternalfile.php/164517/wcepoc.prg (downloads: 302)

Look for downloads on external sites:

User Comment
Submitted by Oswald on 10 February 2018
too much sacrifice here, look at skyfox or ACE enempy planes, no 4 pixel movement, and no zillion zoom and rot phases, still works :)
User Comment
Submitted by Sith on 9 February 2018
I remember a Mortal Kombat proof of concept for the C64 and also M.O.O.D. We all know where they went: stuck in development hell (although M.O.O.D. could have been a full game).
Besides, where are you going to get the additional cycle time for enemy ships, background gfx, friendly and enemy fire, minefields, a capital ship or space station, music and all the math for coords, flying etc etc.
Honestly, I never expect to see this getting off the ground. Would love it though. Proof of concept is indeed what this is, nothing more.
User Comment
Submitted by Scarzix on 9 February 2018
I would think that sprites could be used for smaller versions of the ships, maybe using 2 X/Y expanded sprites as overlay to get more colors/details but still covering 4 sprite's area.
User Comment
Submitted by Sokrates on 8 February 2018
The concepts I wanted to "proof" were a finer X/Y positioning and graphically more complex objects as in the existing engines.
Results in my eyes: finer positioning is an real improvement, graphically more complex objects are only partly successful and thus their use should be decided from case to case, and yes, zooming is a fail and should be handeled in the traditional way (as cadaver mentioned).

>Not releasing this would probably have been the better choice.
I do not plan to continue this. Maybe someone wants to take over, that's why I released it.

> Yes, yes, yes. Now, give me some laser cannon and let's fight these damn Kilrathi!
No, no, no! Talk to them about their problems! Don't hurt their feelings! :-)

I added more background information in the production notes.
User Comment
Submitted by cadaver on 8 February 2018
Think the smaller ship shapes need more unique chars, to properly implement the zoomed-out shape.
User Comment
Submitted by fieserWolF on 8 February 2018
Yes, yes, yes. Now, give me some laser cannon and let's fight these damn Kilrathi!
User Comment
Submitted by Compyx on 7 February 2018
This needs a *lot* of work. Not releasing this would probably have been the better choice.
User Comment
Submitted by JackAsser on 7 February 2018
Fails to prove how to zoom the graphics though. :P
User Comment
Submitted by Sokrates on 7 February 2018
Graphics taken from hcl.solsector.net with kind permission of Mário Brito. Use joystick for movement, diagonals to change view, and fire to zoom.
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