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Little Focus Intro   [2018]

Little Focus Intro Released by :
Focus

Release Date :
4 May 2018

Type :
C64 Intro

AKA :
Little Intro

User rating:awaiting 5 votes (1 left)   See votestatistics

Credits :
Code .... Compyx of Focus, VICE Team
Music .... Michael Hendriks
Graphics .... Compyx of Focus, VICE Team
Charset .... Compyx of Focus, VICE Team


SIDs used in this release :
A Little Sample(/MUSICIANS/F/FAME/Hendriks_Michael/A_Little_Sample.sid)

Download :
http://csdb.dk/getinternalfile.php/167142/little-intro.prg (downloads: 192)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Compyx on 17 May 2018
I don't blame the emulator, the screw up is mine (not clearing $3fff). What did surprise me was the different RAM init patterns, which turned out to be another screw up on my end: I had tweaked the RAM init settings in x64sc.
Since I'll never use this intro anyway, the bug will remain :)
User Comment
Submitted by iAN CooG on 17 May 2018
no need to blame the emulator when the problem is in the demo code =)
add an init for $3fff and it's all good.
User Comment
Submitted by Compyx on 16 May 2018
Ran this again in x64 and x64sc with -default, now both emu's show a fucked upper raster due to the RAM init pattern of VICE ($3fff being $ff).
User Comment
Submitted by Groepaz on 5 May 2018
wonder what you did to see a bug in x64 - the ram init is the same in both (and it worked fine here =D)

perhaps dont use "inject to ram" or similar crap? =D

(and - it will randomly occur or not on real C64s too - it depends on the type of RAMs)
User Comment
Submitted by Rudi on 5 May 2018
Nice little intro compyx
User Comment
Submitted by Compyx on 4 May 2018
I do, sort off. But it ain't easy. Wrote my own C64-native editor again. But it's hard not reverting to my old style of 20+ years ago.

But I'm getting there, seems like I'm a lot more critical of my own graphics than in the 'old days'.
User Comment
Submitted by Digger on 4 May 2018
Gorgeous little logo. Do you still pixel Compyx?
User Comment
Submitted by Compyx on 4 May 2018
I wrote this on real hardware, guess my cart zeroed out memory or I did myself. So like I said, a little screw up on my end, not clearing $3fff.
User Comment
Submitted by Didi on 4 May 2018
Real hardware is still the reference. 0:-p
User Comment
Submitted by Giulio/Wolf on 4 May 2018
Raster Bug happens on a real C64 too, where you are not guaranteed $3fff wil be zero at startup (and actually it will never be).
So another reason to not use X64SC... :)
User Comment
Submitted by Jammer on 4 May 2018
x64sc here ;)
User Comment
Submitted by Compyx on 4 May 2018
I see what you mean, using x64 the upper raster is 'broken', using x64sc it works like it should.

So either a fuck up on my end, or another reason not to use x64.


Edit: fuck up on my end: set $3fff to 0 and the upper raster displays fine in x64.
User Comment
Submitted by Compyx on 4 May 2018
Not sure, do you mean the grey dot?
User Comment
Submitted by Jammer on 4 May 2018
Is it expected that upper raster is broken in Vice? ;)
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