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Khaos Sphere - Commander Marc Bell V1.0   [2018]

Khaos Sphere - Commander Marc Bell V1.0 Released by :
Jay Aldred

Release Date :
11 May 2018

Type :
C64 Graphics

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Graphics .... Jay Aldred

Download :
http://csdb.dk/getinternalfile.php/167321/GKSMarcBell1.prg (downloads: 91)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Moloch on 12 May 2018
This entire conversation should be taking place in a forum post and not in the comments.
User Comment
Submitted by Deev on 12 May 2018
If you want to work on it a bit, post the latest version for feedback, and so on, it might be better to just create a forum post. As for the image, probably not much I would add that hasn't been said at this stage.
User Comment
Submitted by Romppainen on 12 May 2018
New entry is required if you want to release it properly here.
User Comment
Submitted by JayAldred on 11 May 2018
What is the best way to show you guys the changes I have made for more critique?

Do I need to create a new release, seems spammy to me.
User Comment
Submitted by Mibri on 11 May 2018
I agree with the other commenters that the dithering on the background looks really good! Not sure about the character in the foreground - kind of jars with the background somewhat. Cool enough idea, but looking a bit on the wired side, yes.

Looking forward to playing Khaos Sphere; Galencia is a top-drawer shooter!
User Comment
Submitted by TWW on 11 May 2018
I like the background.

The shoulder light angle is a bit off?
Also the right hand should be supporting the rifle, not 'pulling it down' => hand is looking weird.

If you could achieve similar dithering as in the background on the dude it would be awesome.

edit: Also the beard color should perhaps differ from the bald spot on top ;-)
User Comment
Submitted by JayAldred on 11 May 2018
Ah, I understand. Never heard that term before. Yes, all the shading needs work, esp the body armour. Thanks for the feedback!
User Comment
Submitted by Frantic on 11 May 2018
Wired = converted rather than hand pixelled
User Comment
Submitted by JayAldred on 11 May 2018
What do you mean by wired?
User Comment
Submitted by TheRyk on 11 May 2018
silhouette and shapes look alright, but that brown stuff on the body and also a couple of pixels elsehwere look like wiring artifacts, so I'd suggest doing the colors again from scratch with a little more reasonable dithering. background works but needs polish
User Comment
Submitted by cadaver on 11 May 2018
Background is great. Character looks wired, so probably needs manual touching to "un-wire" it. Though I think the main point is consistency - if all characters are wired and similarly shaded, then it should be OK.
User Comment
Submitted by JayAldred on 11 May 2018
Still a work in progress - looking for some feedback plz
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