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The Bard's Tale 3 [cmd]

Type :
C64 Crack

AKA :
The Bard's Tale III

User rating:awaiting 8 votes (8 left)

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Summary
Submitted by Twoflower on 21 August 2018
(Quoted from the post of the author, "Heart" on Melon64)

This is a version of Bard's Tale III on a d81 image.

It supports RAMLink or FD-2000 or CMD-HD or (presumably) a 1581 drive. I don't have a 1581 drive, but it boots up in WinVICE, so I'm supposing it works with a real 1581 drive.

The program will make use of a GEORAM cartridge or SuperRAM if present, when not using a RAMLink cartridge. If you don't have either of these types of RAM expansion, then disk accesses will be frequent, so I simply turned off the drive spin-down sequence, meaning the disk drive will continue to spin all the time.

I have not played the game all the way through; there are, after all, 84 dungeons. But I did work my way through the first part of the game where I managed to kill Brilhalsti, and then made my way to Arboria. It's at this point that the game asks for you to enter a code from the code wheel to proceed with the game, and I was able to verify that anything I entered bypassed the security. Note that simply pressing RETURN by itself is not enough, you have to have a non-empty input. No big deal.

One more difference (between this and V1): I remembered is that in V1 on an FD-2000, the game doesn't always get saved properly. During a save, the information is correctly written out to the FD-2000, but sits in the track cache marked dirty waiting to be written to disk, which might or might not happen depending on subsequent disk activity. This has been fixed in V2. The RAMLink and CMD-HD don't use a track cache, so they don't have this problem to begin with. The 1581 also uses a track cache. It makes the 3.5" drives more efficient than their 5.25" cousins, but . . . but there's always a but.

Someday I hope to add 1750 REU support.

---

I went to the trouble of doing what I suggested in the previous post--start off each character with 6,000,000 experience points. This isn't really a lot of points, but it should be plenty to get your feet wet without starting over completely from a blank slate.

This version also gets rid of most (all?) of the dungeon traps. I don't really think they add to the game anyway, and after awhile it quickly stops being novel to have all those explosions, spinners, darkness, silence, etcetera, etcetera, going off every few steps. In all honesty, I think they actually detract from exploring the game and simply having fun with it instead.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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