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Mad Race   [2018]

Mad Race Released by :
Sputnik World [web]

Release Date :
4 October 2018

Type :
C64 Game

User rating:awaiting 5 votes (4 left)   See votestatistics

Credits :
Code .... Laddh of Sputnik World
Music .... Baron Ashler of Kabuto Factory, Sputnik World
Graphics .... Almighty God of Excess, Level 64, Onslaught, Sputnik World
  Laddh of Sputnik World
Help .... Bieno64 of Commodore Plus, Onslaught, Onslaught-Antiques
  Rulas International of Sputnik World

Download :
http://csdb.dk/getinternalfile.php/172824/MadRace.d64 (downloads: 178)
http://csdb.dk/getinternalfile.php/172826/MadRace.sid (downloads: 28)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by R. International on 5 October 2018
I not have control in compression technique, in the future I have learn it, thanks for the information.
User Comment
Submitted by ChristopherJam on 5 October 2018
Nice little title. Solid graphics, catchy tune.

As for nucrunch, if used as intended by just crunching the data that's actually used, it comes out at a mere 19 blocks :)
nucrunch -xIo madrace_nc.prg -j 0x0810 chunk_0.prg chunk_1.prg chunk_2.prg chunk_3.prg chunk_4.prg chunk_5.prg

0x0810-0x1ac0:  4786 bytes read from chunk_0.prg
0x6400-0x6800:  1026 bytes read from chunk_1.prg
0x8000-0x8400:  1026 bytes read from chunk_2.prg
0x8c00-0x9000:  1026 bytes read from chunk_3.prg
0xb000-0xb400:  1026 bytes read from chunk_4.prg
0xc000-0xcee5:  3815 bytes read from chunk_5.prg
0x0801-0x1a25:  4646 bytes written to madrace_nc.prg

Apologies for the unintuitive default on the -I flag…
User Comment
Submitted by Yogibear on 5 October 2018
Especially like the tune!
User Comment
Submitted by TheRyk on 4 October 2018
some more control of vehicle would be nice (how about brakes or go closer to left/right border)

but overall, nice lil game!
User Comment
Submitted by iAN CooG on 4 October 2018
Confirmed, nucrunch -I does the trick. (sei/cli is used)
User Comment
Submitted by iAN CooG on 4 October 2018
Ok, I take it back, it's actually a "feature" in nucrunch, it does this
080D  A9 7F     LDA #$7F
080F  8D 0D DC  STA $DC0D

as first instruction, without resetting it on exit.
If using normal SEI/CLI there wouldn't be any problems =)
User Comment
Submitted by iAN CooG on 4 October 2018
Of course it's a consequence of nucrunch leaving some dirty memory, but as I said, it means that the game is using some low mem address without initializing it first before using it.
User Comment
Submitted by Laddh on 4 October 2018
Hi Ian, that behavior does not happen in the uncompressed version, so I understand that it is a consequence of the nucruch. Or it may be that when trying to cheat the program, if it no decreases the energy, it never reaches the end of the game.
Send me if you want that version to investigate and thank you for testing the game.
User Comment
Submitted by iAN CooG on 4 October 2018
201 blocks for this simple game seemed too many, and infact crunches to a mere 21blocks with exomizer, and 24 with nucrunch.
Involuntary trainer found by just crunching it with nucrunch: the collisions seem to never decrease the power gauge, meaning the game doesn't set correctly all its variables at start, relying on some uninited location for it.
User Comment
Submitted by R. International on 4 October 2018
Simple but very addictive, nice work LADDH!
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