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6spl dysp pv3   [2018]

6spl dysp pv3 Released by :
Compyx

Release Date :
24 November 2018

Type :
C64 One-File Demo

AKA :
6 raster splits with 6-sprite dysp, preview #3

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... Compyx of Focus, VICE Team
Music .... Drax of Bonzai, Camelot, Crest, Maniacs of Noise, Vibrants
Graphics .... Compyx of Focus, VICE Team


SIDs used in this release :
Get High(/MUSICIANS/D/DRAX/Get_High.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Compyx on 25 November 2018
Hehe, yeah, the CPX stuff should be obvious, bit of a "it's me"/copyright protection :)
As for $d017 stretching, you'd end up with 19 pixel high sprites vs proper 21 pixels.
And I was hoping to get more splits in there, with 6 sprites at every line you'd be wasting a lot of cycles, though I suppose the cycle wasting at each line also takes a lot of cycles better used with multiple routines for each Y-movement frame.
There's a reason we never released this "back in the day" :)
User Comment
Submitted by Digger on 25 November 2018
Haha there's in fact a lot of CPX instructions to stabilise this stuff. Would $d017 sprite stretching be not enough for this effect? Pretty smart solution with BPL timing skip anyway :)
User Comment
Submitted by Joe on 25 November 2018
1989, in.. '89... <3
User Comment
Submitted by nucleus on 25 November 2018
thanks for sharing :)
User Comment
Submitted by Compyx on 24 November 2018
Whoever added the music credit: thanks. I noticed it was a JCH player, but there's quite a few tunes using that player.
User Comment
Submitted by ChristopherJam on 24 November 2018
Nice! Now, bounce the rasters :)
User Comment
Submitted by Golara on 24 November 2018
I like effects like this
User Comment
Submitted by Compyx on 24 November 2018
Originally intended as one of many parts for a 1988-1989 inspired demo, the thing released as "Yesterdays" (Yesterdays) was also meant to be used for that, and had the actual title.

I figured I could use this a basis for an entry for the 16KB intro compo, but it contains way too much speedcode all over the place.

Anyway, I suppose it's better to release this old piece of shit than let it rot somewhere. Actual date would be around 1993, not 1989 which the scroll text seems to claim.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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