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Trinity   [2018]

Trinity Released by :
XmikeX

Release Date :
7 December 2018

Type :
C128 Release

Proper release: 101%

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... XmikeX
Bug-Fix .... XmikeX

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by XmikeX on 7 December 2018
* FASTMODE FIX
The original never activates 2MHz fast mode, despite being
an 80-column VDC game! This release activates fast mode, and
the gameplay naturally flows more smoothly as a result.

* TEXT FIX
The original game starts up with much on-screen noise in VIC-II
display. Ths release cleans up that noise and provides a notice
in VIC-II screen display prompting the user to switch to 80 columns.

NOTE: The directories might look like crap or give no info
when you read them. That's fine, the disk images are not corrupt.
The game uses 'sequential serial load' from Track1, Sector1, and up,
and is initiated by autoboot/boot handling by the C128 kernal.

NOTE: This game was tested (and works) on Z64K and VICE emulators.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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