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Stan Lee Tribute   [2018]

Stan Lee Tribute Released by :
Desire

Release Date :
15 December 2018

Type :
C64 Demo

User rating:*********_  9.3/10 (16 votes)   See votestatistics
*********_  9.3/10 (7 votes) - Public votes only.

Credits :
Code .... Golara of Desire
Music .... Magnar Harestad of Censor Design
Graphics .... Hammerfist of Desire
Concept .... Hammerfist of Desire
Loader .... Lft of Kryo


SIDs used in this release :
Stan Lee Tribute(/MUSICIANS/M/Magnar/Stan_Lee_Tribute.sid)

Download :
http://csdb.dk/getinternalfile.php/176281/stan_lee_tribute_dsr.d64 (downloads: 312)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Golara on 18 December 2018
Main routine and converter was done in just few days, I was mostly waiting for Hammerfirst to finish the picture. I could spend that time on trying to one-file it, but I was working on another production at the same time.
User Comment
Submitted by Bob on 18 December 2018
nice... so it got made! congratulations this is a great achievement!
and good that Hammerfist didn't give up and pushed you guys to do this.
User Comment
Submitted by Yogibear on 17 December 2018
Nice tribute!
User Comment
Submitted by hedning on 16 December 2018
Golara: No extra download. Add a new release.
User Comment
Submitted by Golara on 16 December 2018
I managed to scroll this bitmap at a constant 1 pixel per frame instead of doing 25fps and a cosine. I also wanted to add option to disable vsp in case you've got bad c64, I'll add extra download when it's ready.
User Comment
Submitted by tlr on 16 December 2018
Nice release!

About the scroller: yes, scrolling two pixels at a time @ 25 fps really feels like jerky movement.
In the youtube world sub 50/60 Hz is the norm, even broadcast TV is below that nowadays in many cases.
In the old days anything less than 50/60 was considered glitchy.

Anyway, it should be easy to fix for a design like this by moving the sprite x-positions a single pixel back and forth every other frame.
User Comment
Submitted by T.M.R on 16 December 2018
@Magnar: just ran it on real hardware - both C64 and C64C with Pi1541 and a JVC 16:9 CRT - and, for me at least, it's rougher on the eyes there than in VICE, the scroller in particular.

Love the graphics, music and sentiment, can't read the text for fear of getting a headache. =-(

(The mask over the scroller on the left seems to be mangled on real hardware as well for some reason...?)
User Comment
Submitted by Magnar on 16 December 2018
About the jerkyness; please run it on a real hardware, and you will see that Vice is the issue. I noticed vice having jerky vsp when things gets complicated, and doing a fli picture with vsp is just too complex for vice to keep up the correct framerate and display. As for the scroller, it also runs smooth on real hardware. But suffers of vice being an emulator not able to catch up... also the song sounds different in sidplay, goattracker vs vice in this release. So...
1-0 to 1982vs2018ish hardware
User Comment
Submitted by Mclane on 16 December 2018
Super...'Nuff said...
User Comment
Submitted by Magic on 15 December 2018
Nice in between release!

Silver Surfer is still on it's way but will be there in time..

Keep on rocking the breadbin ya all!
User Comment
Submitted by Dr.Science on 15 December 2018
What a great tribute. As a big fan of Marvel (and DC) this is really a charming release.
Excelsior!
User Comment
Submitted by TheRyk on 15 December 2018
Quote:
Real fun challenge would be to make it single file. In fact, both images and code to scroll are a single load, if not for the intro screen maybe I'd try to crunch it into one file.

this :) Actually, I don't see why this one is not single-filed.

Otherwise nice tribute
User Comment
Submitted by Raistlin on 15 December 2018
Nice work!

Re: what Ian’s saying, i’d say that using a sine-wave at 25fps looks more “choppy” than using a fixed speed because it’s more apparent at 25fps that you’re not getting the subpixel scroll - eg if you imagine a point where the sine means the pic is scrolling at 1.5 pixels per frame, you’ll scroll 1 pixel one frame and 2 pixels the next - this will definitely create “chop” at 25fps. At 50fps it will still be visible but less apparent.

Great demo though, nice work for a worthy subject :-)

RIP Stan.
User Comment
Submitted by iAN CooG on 15 December 2018
I just say what I see, for _ME_ the text scroll it's jerky, and the pic scroller isn't much better.
User Comment
Submitted by Golara on 15 December 2018
Would you call 25 fps scrolling extremely jerky ? :D The routine can do 50 FPS scroll of the image, but Hammerfirst wanted it a bit slower
User Comment
Submitted by iAN CooG on 15 December 2018
every second frame, ok, then it's intended.
User Comment
Submitted by Golara on 15 December 2018
Ian: Picture and text are scrolled every second frame. I don't know if you are talking about that or other problem. I Tried it on Vice 3.1 and C64 debugger (vice 3.1 inside too I think)
User Comment
Submitted by iAN CooG on 15 December 2018
text scroller and pic scroller are extremely jerky for me in VICE 3.2 and Hoxs64
User Comment
Submitted by Shine on 15 December 2018
Cool work Hammerfist! :D
User Comment
Submitted by Golara on 15 December 2018
This demo uses loader by LFT. Sorry, forgot to mention that anywhere in the production :( NON-VSP version will follow soon in case you've got VSP crashing C64 (And I'll probably add LFT to the credits then)
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