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Geartro   [2019]

Geartro Released by :
WiseGuy Industries 2015

Release Date :
4 January 2019

Type :
C64 Intro

Released At :
Intro Creation Competition 2018

Achievements :
C64 Demo Competition at Intro Creation Competition 2018 :  #45

User rating:*******___  7.1/10 (41 votes)   See votestatistics
*******___  7.3/10 (20 votes) - Public votes only.

Credits :
Code .... Angel of Death of Demolition, The Subversive Elements, WiseGuy Industries 2015
Music .... dalezy of Triad
Graphics .... Angel of Death of Demolition, The Subversive Elements, WiseGuy Industries 2015
  TCH of Brutal
Design .... Angel of Death of Demolition, The Subversive Elements, WiseGuy Industries 2015
  The Beast of Demolition, The Subversive Elements, WiseGuy Industries 2015
Charset .... Mikael of Pretzel Logic


SIDs used in this release :
elvis copper(/MUSICIANS/D/Dalezy/elvis_copper.sid)


Scrolltext and other text in this release : ()
ICC 2018 info text.

Download :
http://csdb.dk/getinternalfile.php/177341/WGI-2015_Geartro_ICC2018.d64 (downloads: 210)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 12 January 2019
I like the subtle cat and pumpkin :)

But yes, moar frames please!
User Comment
Submitted by 0xDB on 10 January 2019
Nice clean style, cool cat and pumpkin.
User Comment
Submitted by Jammer on 7 January 2019
More frames would be appreciated :) But I give +1 for older Triad/Fairlight hires vibes :)
User Comment
Submitted by celticdesign on 6 January 2019
Likes!
User Comment
Submitted by Angel of Death on 6 January 2019
Thanks, Mikael Edlund! Had this on the shelf for years, finally got around to using it.
And I see someone (you?) has already fixed the credits. :)
User Comment
Submitted by Mikael on 5 January 2019
Cool that you guys wrote Wiseguy Industries in my old font from our demo Batmania in Pretzel Logic (1990). Makes me proud! Mikael (nowadays last name Dunker)
User Comment
Submitted by Angel of Death on 5 January 2019
It's all smoke and mirrors, Pal. There's only two actual frames of "animation".
As I said in the Goof, there's surely more possibilities here but that's just how it is.
Perhaps there will be a v2 in the future. :)
User Comment
Submitted by TheRyk on 5 January 2019
I love what running cat amd jumpin pumpkin do in the scroll :)

PS: And "free" 2kB can easily be filled with greetings list or some other scroll text poetry ;) _IF_ it is your aim/approach to use as much RAM as allowed
User Comment
Submitted by PAL on 5 January 2019
ohhh.... there might be 16 frames of animation, but they could be 16 frames between each cogger I think and then just loop them... here it look like max 3 frames due to the fact that you animate it over a more distance than needed... I hope you can fix this as it will look real great with a smooth cogger animation. Cool idea and just that to fix and it is super great!
User Comment
Submitted by Angel of Death on 5 January 2019
What do you mean?
It already has 16 frames. :D
User Comment
Submitted by Compyx on 5 January 2019
Hmmm, surely in 16KB a few more frames for the gears could have done?

At least the music is better than in that other gears intro.
User Comment
Submitted by Angel of Death on 5 January 2019
Thank you, Hokuto Force people!
I am making a thing with gears on and you enter something also with teeth and stuff a few hours before me. hmph!
(may the slickest and worx win ;) )
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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