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Raster Plaster   [2019]

Raster Plaster Released by :
Resource [web]

Release Date :
5 January 2019

Type :
C64 Intro

Released At :
Intro Creation Competition 2018

Achievements :
C64 Demo Competition at Intro Creation Competition 2018 :  #5

User rating:*********_  8.7/10 (86 votes)   See votestatistics
*********_  9.1/10 (28 votes) - Public votes only.

Credits :
Code .... Oswald of Censor Design, Resource
Music .... 6R6 of Nostalgia, SHAPE

Download :
http://csdb.dk/getinternalfile.php/177352/rasterplaster_rsc.prg (downloads: 571)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 15 January 2019
Strong code as usual!
User Comment
Submitted by PAL on 14 January 2019
Love it!
User Comment
Submitted by Mixer on 12 January 2019
What a great idea that background.
User Comment
Submitted by Knight Rider on 11 January 2019
Quote:
Edit: how the hell does one use quoting in comments?


use BB codes
User Comment
Submitted by Compyx on 11 January 2019
Quote:

there is also no monitor, savestates, palette select, file inject loading etc on c64. next :)


and two of these will have to die a painful *death* some day too. or perhaps even three or four if everything works out as planned :)


I will fight to death to keep inject-into-RAM! It's pretty useful.

Edit: how the hell does one use quoting in comments?
User Comment
Submitted by bepp on 11 January 2019
Code-awesomeness, but more demo part than intro for me.
User Comment
Submitted by 0xDB on 10 January 2019
Simply mesmerizing!
User Comment
Submitted by Bob on 7 January 2019
Technical marvel! FTW!
User Comment
Submitted by Oswald on 7 January 2019
Jammer, its exactly that.
User Comment
Submitted by Hawk on 7 January 2019
Bugs gone when u select c64old in vice !!!
User Comment
Submitted by Groepaz on 7 January 2019
Quote:
there is also no monitor, savestates, palette select, file inject loading etc on c64. next :)

and two of these will have to die a painful dead some day too. or perhaps even three or four if everything works out as planned :)
User Comment
Submitted by Jammer on 7 January 2019
Plasma combined with rasterbars offseted for every shared colour work great together :) Unless it's not that simple, then I deeply apologize ;)
User Comment
Submitted by Brush on 7 January 2019
Being coder i just have to love it :) Awesome work!
User Comment
Submitted by HCL on 6 January 2019
Oooh, that's just so sweet!! Loving it!
User Comment
Submitted by Compyx on 6 January 2019
In VICE just use old C64 model to get rid of grey bollocks. I don't have a breadbin that actually works at the moment, but that should be the same.
User Comment
Submitted by Oswald on 6 January 2019
"there is no random mem init in a c64, so that wont happen."

there is also no monitor, savestates, palette select, file inject loading etc on c64. next :)

Ammo, yeah if there's a demand why not. Clarence told me about the bugs before they were discovered by the csdb audience, but I didnt want to disturb the accumulating votes with a V2.
User Comment
Submitted by Magnar on 6 January 2019
Grey dots? Works perfectly in my Vice. Haven't had time to try it on the real C64 but will do it too. Splendid work! Looks really cool!
User Comment
Submitted by Mr Ammo on 6 January 2019
Too many (visible) bugs. Such a pity. It would have been a such a great intro.

Will you release a bug fixed version?
User Comment
Submitted by Skate on 6 January 2019
Blazing!
User Comment
Submitted by iAN CooG on 6 January 2019
If anything, also try hoxs64 and not only x64sc from vice
User Comment
Submitted by Groepaz on 6 January 2019
there is no random mem init in a c64, so that wont happen. test with different settings. or even on a c64 (god forbid)
User Comment
Submitted by Groepaz on 6 January 2019
nice.... grey dots are a turnoff though :(
User Comment
Submitted by ChristopherJam on 6 January 2019
Ooh, this one's really pretty; nice work!
User Comment
Submitted by Yogibear on 6 January 2019
What Shine said and neat cover tune!
User Comment
Submitted by TheRyk on 5 January 2019
splendid!
User Comment
Submitted by Krill on 5 January 2019
Great! :)
User Comment
Submitted by Oswald on 5 January 2019
Raistlin, guess I had that coming. My apologies :)
User Comment
Submitted by Raistlin on 5 January 2019
super nice and smooth, but still, I would like to see more creative intros than the run of the mill “plasma with logo” *yawn* :P

(just kidding, this is Oswald’s comment from my last little demo...)

Nice effort here. Good to see something a little different.
User Comment
Submitted by Oswald on 5 January 2019
@Wertstahl, see production notes I've added the part of the source doing storing and restoring of those areas outside the 16k.
User Comment
Submitted by Wertstahl on 5 January 2019
Hmmmm....
User Comment
Submitted by iAN CooG on 5 January 2019
> a5 $7100
I have excellent typing skills. I meant: at $7700
User Comment
Submitted by iAN CooG on 5 January 2019
Wertstahl: unpacked is $4000-7fff, and it uses $3b00-3dc7 but that's saved a5 $7100 and restored on exit.
"RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you."
Perfectly valid for me.
User Comment
Submitted by ZeSmasher on 5 January 2019
jeeeezuz! it's amazing!!
User Comment
Submitted by Wertstahl on 5 January 2019
Nice, but a few bytes too many.
User Comment
Submitted by Wayne Kerr on 5 January 2019
Very Amiga-esque, probably my favourite ICC entry so far, great job!
User Comment
Submitted by psych858o on 5 January 2019
Great!
User Comment
Submitted by Jammer on 5 January 2019
WOW! :O I don't really mind grey dots as they probably don't display on real C64. Love it!
User Comment
Submitted by Cruzer on 5 January 2019
Very nice, smooth and Amigaish! (The color effect, not the logo :))
User Comment
Submitted by hedning on 5 January 2019
Love it! Moar!
User Comment
Submitted by JackAsser on 5 January 2019
Fantastic Oswaldo!
User Comment
Submitted by Golara on 5 January 2019
Bloody perfect !
User Comment
Submitted by hedning on 5 January 2019
Uploaded a pixelexact screenshot without artefacts.
User Comment
Submitted by Chico on 5 January 2019
10/10 !!
User Comment
Submitted by iAN CooG on 5 January 2019
wow, nice effects, and nice tiny cover of Rydeen <3
User Comment
Submitted by Hawk on 5 January 2019
Coolness at its best!!!
User Comment
Submitted by Heaven on 5 January 2019
Nice nice... haven't thought it will come out that nice in the end!
User Comment
Submitted by Shine on 5 January 2019
WOW ... Oswald, this raster action looks really liquid! I love it dude!!! <3
User Comment
Submitted by Ksubi on 5 January 2019
Fantastic effect! Love it!
User Comment
Submitted by Magic on 5 January 2019
Nice to see Resource in this compo with such a nice intro!
User Comment
Submitted by Joe on 5 January 2019
AWESOMENESS!
Excellent choice of music btw! ;D
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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