Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
To Dash or Not to Dash   [2019]

To Dash or Not to Dash Released by :
Hokuto Force [web]

Release Date :
2 February 2019

Type :
C64 Graphics  (MultiColor)

Released At :
Demobit 2019

Achievements :
Mixed Graphics Competition at Demobit 2019 :  #5

User rating:********__  8/10 (11 votes)   See votestatistics

Credits :
Graphics .... Viza of Hokuto Force

Download :
http://csdb.dk/getinternalfile.php/178666/todashornot.prg (downloads: 47)
http://csdb.dk/getinternalfile.php/178665/To Dash Or Not To Dash.zip (downloads: 10)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 5 February 2019
This is ace. Agreed on the loading pic feel.
User Comment
Submitted by Fabs on 5 February 2019
It remind me some of the 80's loading pics. Well done!
User Comment
Submitted by Viza on 5 February 2019
@Digger:
The recollection pic looks fantastic, but I'm not sure the hieroglyphs are directly comparable in the two pieces due to the size difference... (20-30 pixel vs 5-6)
I don't know what else can be done in such a small size...
(Again I'm not whining, or being defensive here, just discussing the topic at hand)

The dither/antialias here is definitely limited by my abilities in big part... I'll keep on learing, these are my first two released pics :)
User Comment
Submitted by ZeSmasher on 4 February 2019
great pic! it looks very cool and very finished to me! :)
User Comment
Submitted by Digger on 4 February 2019
@Viza: Unfinished for me is lack of dithering/anti-aliasing, it doesn’t take much time but helps a lot. For hieroglyphs check Mirage’s approach Recollection #2
User Comment
Submitted by Viza on 4 February 2019
Can I ask what parts make you feel that it is unfinished?
Thats a genuine technical question, not some whining or something. :) I don't really feel it unfinished, and want to learn :)
Is it the mummy's far limbs? Something other
User Comment
Submitted by MMS_Z on 3 February 2019
Very nice!
I partially agree with the statement "unfinished" (maybe the mummy leg and arms towards the wall could be deeper brown, not reddish, or the adventurer's shoe could be different colot, but C64 palette limitiation, eh... Try the Plus/4! :-) ).
On the other hand I see some really nice shadow depth execution, especially the sunlight/shadow contrast on the wall.
A very good story can be read on the hieroglyph wall!
User Comment
Submitted by Shine on 3 February 2019
I like it dude! :D (Idea is cool, but execution is a bit "unfinished" imho) :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (8)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2019
Page generated in: 0.095 sec.