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Prg 2 Sid V1.00   [2018]

Released by :
Ian Coog

Release Date :
4 November 2018

Type :
Other Platform C64 Tool

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Ian Coog of HVSC Crew

Download :
http://csdb.dk/getinternalfile.php/179129/p2s_100.rar (downloads: 213)

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by iAN CooG on 17 February 2019
PRG2SID 1.00 (/) iAN CooG/HVSC
Automatically attaches a PSID header to a ripped (prg) tune.

Identifies some players and sets init/play accordingly, also patches
the header and code if needed.

Default init/play addresses are $1000/1003 (actually loadaddress/loadaddress+3)
and are set like that for all unknown players.

Usage: p2s <filename.prg> [load_addr] [6/8] [P/N]

Output name will always have input base name plus .sid extension, whether
input name has an extension or not. If input file is already a PSID/RSID file,
won't be processed.

You can override the loadaddress by specifying the new one as 2nd parameter, to
avoid the need to cut the file manually up to the music file start address.

For example if you have an unpacked prg ranging from $0801 to $9fff generated
by UNP64, and the music is located at $1000, use:

p2s your_unpacked_file.prg $1000

New loadaddress must be contained between real loadaddress and end file address,
and can be specified in decimal or hex (use prefix $ or 0x). It will be ignored
if the value is out of range.

Other optional parameters 3 and 4:
6 for 6581 (default) or 8 for 8580.
P for PAL  (default) or N for NTSC.

Identified players (assuming loadaddress is $1000):

20CC v1          - 0ffa/10xx, variable, adds init at $0ffa, 3 versions
20CC v2          - 0ffb/1000, adds init at $0ffb
AMP 1.x          - 13xx/13xx, variable
AMP 2.x          - 157e/14ce, sometime 1568, forced JMPs to 1000/1003
Ariston          - 0ffa/1001, adds init at $0ffa, 2 versions covered
Arne/AFL         - 1000/1009,
Audial Arts      - 0fff/1003, adds TAY at $0fff (loadaddr-1)
Bappalander      - 1000/1018
Bappalander/S.Lab- 1003/1000 SpaceLab is the same as Bappalander with diff header.
Bjerregaard v1   - 0fff/10xx, adds TAX at $0fff (loadaddr-1), variable playaddr
Bjerregaard v2   - 109b/10a1, should handle any position inside $10xx
Boogaloo         - 1003/1000
Burgstaller v1   - 1003/1000
Burgstaller v2   - 1003/1000
Burgstaller v3   - 1003/1000
Burgstaller v4   - 1003/1000
Comptech 2.x/LoS - 1003/1000, if needed, else leaves 1000/1003
Cybertracker/EXE - 53a2/53e2, loadaddr must be $0800
Deenen           - 1006/1000, can also be 1000/1003, only special case covered.
Deflemask v2-v11 - 110f/1117, adds JMPs at $1000/1003
Deflemask v12    - 1103/1006, adds JMPs at $1000/1003 when possible
Deflemask v12/bs - 1106/1000, bank switching player for large files (7)
Digitalizer 2.x  - 1003/1006, normally it's 1000/1003
Electrosound     - 1b00/1a65, patches 3 jmp $ea31 and installs init at $1b00 (1)
FAME v1          - 10xx/10xx, variable
FAME v2          - 10xx/10xx, variable
FAME v3          - 1003/1000
FutureComposer   - 1000/1006, patches the unneeded inc $d020/bit $d020
FutureComposerAlt- 1000/102a, altered version by Markus Schneider.
FutureComposer3.x- 1000/1006, one version patched with lda #$02 before $1000
FutureComposer4.x- 1000/1006, patches usage of $01xx to $02xx (v4.0/v4.1)
GMC/Superiors    - 18ea/14ea
GroovyBits       - 1003/1000, 2 versions covered
GRG Tiny2        - 1xxx/1xxx, variable
Griff            - 1047/10e0, adds TAY at $1047 and JMPs at $1000/1003
Griff/LightVoices- 0fff/1003, adds TAY at $0fff (loadaddr-1)
Guy Shavitt      - 1000/1006
Heathcliff v1    - 1009/1000, 2 versions covered
Heathcliff v2    - 1006/1000
Heathcliff v3    - 1003/1000
Henrik Jensen    - 100f/1015, can also be 1011/1017
Hubbard v1       - 100x/10xx, variable from 1000/1006 up to 100d/1013
Hubbard v2       - 1000/1012
Hubbard v3       - 155f/103f, ACE_II and hacks.
Hubbard v4       - 1xxx/1xxx, adds JMPs at $1000/1003 if there's space.
Hubbard v5       - 1xxx/1xxx, adds JMPs at $1000/1003 if there's space.
ICC/The Voice    - 1003/1000, can also be 1000/1003, only special case covered.
JO/Vibrants v1   - 10xx/10xx, variable, often 1000/1009. adds TAX before init.
JO/Vibrants v2   - 10xx/10xx, variable, often 1003/1006
Laxity v1        - 1000/1006
Laxity v2        - 1000/1006, can have data before $1000
Laxity v3        - 1000/1006
Laxity v4        - 1000/1006
LordsOfSonics/MS - 1003/1000
Master Composer  - 1xxx/1xxx, variable (3)
Matt Gray        - 0ffa/1002, patches init at $0ffa.
MegaVision       - 1000/103e, patches init at $1000.
Mike/LSD v1      - 1006/1003
Mike/LSD v2      - 1006/1003
MoN/Cyb2         - 1000/1006
MoN/JTS          - 1000/1003, actually 110a/112c, patched at $1000
MoN/RWE          - 1000/1006
MusicAssembler   - 1048/1021
MusicMixer       - 1041/107a
NordicBeat       - 1006/1003, adds TAX+jmp $1000 at $1006 (loadaddr+6)
Parsec/LoS       - 1003/1000, 2 versions
PollyTracker     - 080d/0000, RSID+samples (6)
Polyanna         - 154d/0000, RSID+realtime samples, patches code at $154d
Power Music      - 0ff9/1002, patches init at $0ff9.
Prosonix v1      - 1000/1009
Prosonix v2      - 1000/1009
Prosonix v3      - 1000/1006
Roland Hermans   - 1006/1000, can also be 1000/1003, only special case covered.
SidDuzzIt 0.98   - 0fff/1003, adds TAX at $0fff (loadaddr-1) if needed.
SidDuzzIt 2.07   - 0fff/1003, adds TAX at $0fff (loadaddr-1) if needed.
SidDuzzIt 2.1    - 0fff/1003, adds TAX at $0fff (loadaddr-1) if needed.
SidFactory       - 1000/1006, can also be 1000/1009
SkylineTech/Danne- 1003/1000, patches usage of $01xx to $02xx
Soedesoft v1     - 1000/1106, 1029/1106 actually, removes CLI and jmp $ea31
Soedesoft v2     - 1000/1006, removes CLI
Soedesoft v3     - 1003/1006
Sosperec         - 10fc/1100, adds TAX+jmp $1103 at $10fc
System6581 v1    - 0ff9/0ffe, adds init/play at $0ff9-0fff
System6581 v2    - 0ff9/0ffe, adds init/play at $0ff9-0fff
TFMX/Huelsbeck   - 1009/1000
TFMX/MasterComp. - 1003/1000
TFX 1.0          - 1106/1100
TrackPlayer      - 1140/1287
Zardax v1        - 1000/1006, normally it's 1000/1003
Zardax v2        - 1000/1006, normally it's 1000/1003
Ubik's Music     - c600/c603, variable, code added for init/play (4)
XTracker_V4.1    - 1003/1000, 3 versions
Yip Megasound    - 1000/102e, also 10xx/10xx+2e
ReflexTracker    - c006/0000, RSID+samples
Soundmaker3/UA   - 1000/1006  (5)
Soundmaker4/Arne - 1000/1006 or 1020/1026
Winterberg       - 102a/105a, patches JMP $ea31 with RTS
SoundMonitor     - c000/c020, adds init at $c000, patches JMP $ea31 with RTS (2)
DUSAT/RockMon2   - c000/0000, RSID+samples, patch at $c000 (2)
DUSAT/RockMon3   - c000/0000, RSID+samples, patch at $c000 (2)
DUSAT/RockMon3h  - ce30/0000, RSID+samples (2)
DUSAT/RockMon4   - 9fd0/0000, RSID+samples (2)
DUSAT/RockMon5   - c000/0000, RSID+samples, patch at $c000 (2)
MusicMaster1.3/BB- c000/0000, RSID+samples, patch at $c000 (2)
BeatBox/KarlXII  - c000/0000, RSID+samples, patch at $c000 (2)
Digitronix       - c000/0000, RSID+samples, patch at $c000 (2)

(1)
Electrosound tune speed must be manually found from the prg being ripped.
Search for STA $02ff or POKE 767. The default setting is for one subtune, the
value is at $1b15 and must be changed with the correct speed. For more subtunes
just add the speed values after $1b15 as it's indexed with the subtune number.

(2)
Special cases with fixed init/play address but variable loadaddress.
Doesn't cover manual relocs or hacks at other addresses.

(3)
Scans whole file to find the entry pattern, AD 04 D4 29 FE 8D 04 D4 etc,
then patches code to allow setting init/play, code is added at entry-$0d.
Before p2s v0.71, MasterComposer tunes were ripped leaving the internal IRQ
player, but Sidplay64 couldn't play them due to a missing CLI, NOPped by error.
Just rerip with p2s 0.71 or later to patch them with proper init/play.

(4)
Scans whole file to find the entry pattern AD xx xx 30 03 D0 22 60 18 29 7F A2,
usually at $c666, then patches an init/play routine at $c600/c603.

(5)
A-Man/5_Dimension is also identified as Soundmaker3/UA due to generic ID.

(6)
Of course load address must be $080d or lower, player address is always there
due to the size of samples, will be hardly found relocated anywhere else..

(7)
Deflemask v12 improves slightly the data compression over v2, and if data goes
over $a000, a different player is used, which does bank-switching during reads.
This player doesn't have space to patch JMPs at $1000, so the actual init/play
addresses are set in sid header directly.


-----------------
Fixes since v0.80
-----------------
- better handling of filename, in case path contains a "." now the extension of
  generated sid file is correctly appended.
- every player detection now checks for a minimal filesize, for example a
  Future composer tune can't be less than 0x200 bytes and so on.
- new players identified:
  Ariston       , adds init at $0ffa, 2 versions covered
  Henrik Jensen
  Hubbard v3    , ACE_II and hacks
  Hubbard v4    , adds JMPs at $1000/1003 if there's space.
  Hubbard v5    , adds JMPs at $1000/1003 if there's space.
  ICC/The Voice , only special case 1003/1000 covered.
  MegaVision    , patches init at $1000.
  Roland Hermans, only special case 1006/1000 covered.
  Winterberg    , replaces irq installer with init/play
- changed players IDs:
  BeatBox/KarlXII: was wrongly attributed to Gaunt
  GMC/Superiors  : Now identifies tunes starting from $1014 (1000-1013 stripped)
  Heathcliff v1  : Relaxed id to find more, 1 byte could have been different.
  MusicAssembler : Now identifies tunes starting from $1021 (1000-1020 stripped)
  MusicMixer     : Now identifies tunes starting from $1029 (1000-1028 stripped)
  SidDuzzIt 2.07 : TAX added in init only if needed, some hacks already have it.

-----------------
Fixes since v0.90
-----------------
- new players identified:
  Burgstaller v1/v2/v3/v4 (slight differences in init)
  Deflemask v2/v12 (adds JMPs at $1000 when possible)
  Digitronix
  SkylineTech/Danne (automatic remap of $01xx buffer to $02xx)
- Cybertracker/EXE, removed JSR $4D00 (rasterbars), reported by Groepaz.
- Future Composer 4.x (packed), automatic remap of $01xx buffer to $02xx, makes
  GRG's SidPlay64 happy.
- Parsec/LoS: added 1 variant with slightly offset code.
- Winterberg, added $dc04 setting.

-----------------
Fixes since v0.97
-----------------
- added a little safeguard on creation of target sid: in case the input file
  is too large, the sid would exceed $ffff.
- added parameters 3 & 4 to set sidmodel and PAL/NTSC in output sid header.
- added an autofixer for Arne/AFL player, there is a potentially dangerous
  LDA $DD0E that would prevent setting volume, now nopped automatically.
- new players identified:
  MoN/Cyb2
  Polyanna
  SidFactory
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