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One Year In The Monastery   [2019]

One Year In The Monastery Released by :
Hokuto Force [web]

Release Date :
14 March 2019

Type :
C64 One-File Demo

User rating:*********_  8.6/10 (5 votes)   See votestatistics

Credits :
Code .... Wolf of Hokuto Force
Music .... Avalon of Fairlight
Graphics .... STE'86
Idea .... Wolf of Hokuto Force


SIDs used in this release :
No Way Out(/MUSICIANS/A/Avalon/No_Way_Out.sid)

Download :
http://csdb.dk/getinternalfile.php/179834/oneyear.prg (downloads: 203)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Knight Rider on 15 March 2019
International Karate Fist Temple
User Comment
Submitted by Giulio/Wolf on 15 March 2019
There are hundreds of "Wolf" registered here, so at least I can be recognized more easily :)
For the pic, yes, you got it!
User Comment
Submitted by Dr.j on 15 March 2019
its just me who wondering how the hell in the comments you are written as " Giulio/Wolf" and in the code you credited as "Wolf" hehe..beside that all is very nice !!! the Chinese Pagoda gfx is from IK+ remixed?
User Comment
Submitted by ZeSmasher on 14 March 2019
ok, then it's SID fighters in coop with GFX warriors vs. poor coders :)
cool demo btw!
User Comment
Submitted by spider-j on 14 March 2019
"Usually at demo compos the SID community wins over the VIC one"
I doubt that. At least all graphicians I talked to in person prefer the new VIC palette.
User Comment
Submitted by ZeSmasher on 14 March 2019
C64 = better VIC, C64c = better SID. Usually at demo compos the SID community wins over the VIC one. Let's do a coders revolution!
User Comment
Submitted by Giulio/Wolf on 14 March 2019
@remdy: you must use X64SC which is more accurate in VIC-II emulation

@st0rmfr0nt: I'm "inactive" because I'm not able to be so active as I was before due to real life problems. My next release for the group which is on the way will be probably the last for a very long period.

@Pad: I know this, though, speaking of real hardware, I consider the old C64 better than the C64C. Only the fact that you cannot hear Ghostbusters sample on a standard C64C is enough for me. Though this seems Off-Topic here. The truth is that I simply didn't bothered myself in trying to remove the dots. I'm not a pr0ncoder and after 30 years of C64, I still have to learn a lot of things.
User Comment
Submitted by Remdy on 14 March 2019
I don't see any grey dots running x64 with option "-model c64c"
User Comment
Submitted by St0rmfr0nt on 14 March 2019
C64C is more common as you may expect... However, nice Demo.
BTW: Why you're listed as INACTIVE at HF? 8)
User Comment
Submitted by Pad on 14 March 2019
We use C64C specs on emulators to see the dots, and remove them.
User Comment
Submitted by Giulio/Wolf on 14 March 2019
Ah, yes of course, the grey dots on the shitty C64C configuration. No way to see them on my real breadbin where I tested the demo nor on VICE with C64 configuration. Why people uses C64C specs on their emulators is still beyond me.

No offence to everyone, simply my opinion. Though it works on NTSC too.
User Comment
Submitted by Scan on 14 March 2019
Urgh, them grey dots! Besides that, pretty neat demo.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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