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Stereo Player V10.0 and V11.0   [1988]

Stereo Player V10.0 and V11.0 Released by :
Mark Dickenson

Release Date :
1 September 1988

Type :
C64 Tool

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Mark Dickenson

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Radd Maxx on 7 June 2019
"Now, you are probably wondering why I
am calling it Stereo Player 10.0 &
11.0. The reason is that I still do
not have the MIDI portion of the
program finished. The SP looks for a
file called 'MIDI.MODULE' during
boot-up. If the file isn't found
then the MIDI controls are disabled.
If the module IS found, the controls
are enabled and the program will
modify its version number to reflect
the change. Yes, if the module is
there Stereo Player 10.0
automatically changes itself into
Stereo Player 11.0. So don't go
looking for a SP V11 as there really
won't be a release of it all
combined, but only the addition of
the 'MIDI.MODULE'. Who knows maybe
sometime way, WAY down the road I
will finally release a version 12
(that will signal the end).

One of the BIG fixes was the
inability to REALLY display a PICture
and the WorDS during a 6 voice piece
of music. In version 8.0 you could
have PIC/WDS/MUS all at once and it
worked. When you added STR to it
(PIC/WDS/MUS/STR) the screen would
flicker while the music was playing.
This made it unacceptable, so noone
used it. On version 9 (may it rot in
a dark place, it was very buggy),
normal 3 voice (PIC/WDS/MUS) files
flickered and 6 voice
(PIC/WDS/MUS/STR) files were even
worse. Well, I am glad to announce
that this problem has been COMPLETELY
CURED. You will nolonger see any
flicker during 3 or 6 voice songs
that have a PICture and WorDS file.
NOW, you can use them.

This version of the player also
supports the Extended WorDS files as
well as the standard WorDS files.
There has even been an addition and
upgrade to the Extended WorDS files.
Look for version 3 of the Extended
WoRDS Editor sometime in September.
The player now supports FULL screen
animated character graphics. Here is
how it works. You MUST use Extended
WoRDS V3 to create your graphics.
Now, it will be a little odd to have
keys, colors, notes and other odd
things happening on the screen while
you are trying to display graphics.
What you must do is put a FLaG 255 in
your MUSic file. This tells the
player to turn off all the screen
updates for the keyboard. To turn
them all back on send a SECOND FLaG
255. You can use other FLaGs for
animating the screen just like you
would for a normal WorDS file. If
the WorDS file isn't Extended, the
player will treat a FLaG 255 just
like a normal FLaG and leave the
keyboard on. To be on the safe side
it is always best to use only FLaG 1
to work with WorDS files. This will
allow programmers to make addtions
like the one here without worrying
about odd things happening."
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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