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Forgotten Worlds +13D   [2019]

Forgotten Worlds +13D Released by :
Hokuto Force [web]

Release Date :
18 June 2019

Type :
C64 Crack

Videosystem: PAL only
Properties: Onesided

User rating:**********  10/10 (6 votes)   See votestatistics

Credits :
Crack .... Wolf of Hokuto Force
Trainer .... Wolf of Hokuto Force
Original Supply .... Wolf of Hokuto Force
Linking .... Wolf of Hokuto Force
Bug-Fix .... Wolf of Hokuto Force
Docs .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine
Test .... Brataccas of Hokuto Force
  Thunder.Bird of C64 Club Berlin, Hokuto Force, Mayday!

Intro used in this crack:
DownloadMinimalist by Hokuto Force

Download :
http://csdb.dk/getinternalfile.php/185287/FORGOTTEN WORLDS +13DI.D64 (downloads: 318)

Look for downloads on external sites:

Submitted by Giulio/Wolf on 18 June 2019
Actually it's +13 trained, though it's not so important. This required some hard work in analyzing the code and make all things work properly. I hope you'll enjoy it.
Submitted by The Overkiller on 18 June 2019

* +11 Trained
* Documents
* Levelpacked with Fastloader
* Modern devices supported if fastloader
* Onesided

* Multicolor Mode Register not setup
properly to $D8 in level 4 and 6.
* Multicolor Sprite Register #2 not set
back to $01 after level 4 where it's
changed to $07.
* Player 2 wrong colors in level 6 & 7.

BUGS NOT FIXED: (are these fixables?)
* Graphics garbage on players sprites
in level 6 with two player mode when
one of them is hit by an arm of the
God Of War.
* If you complete/skip a level with
the player positioned at the right
edge of the screen, there's chance
it will be displayed outside of the
screen at the start of next level
and you'll have to move left to make
it appear on screen. Sometimes you
can encounter it at first startup
of a level.
(Random bug, $D010 not set properly?)

* If you die at level 6, the game will
freeze after re-loading title screen.
That's why we have chosen to crack
the tape version that doesn't have
the bug.


Before you complain about the no sound
at the big bosses (level 4 and 6) we are
glad to inform you that is not a bug but
a design choice and it happens on both
original disk and tape. The huge amount
of gfx used for the two bosses overwrites
the RAM area where sound routines lives
and so sound is disabled on purpose.
Also the disappear of sprites at the
very last boss (level 7) is caused by
very badly written drawing sprites
routines. The code is so chaotic that
we were unable to fix it in a proper way.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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