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It's Magic 2 +6HDP [cartridge] [2019] |
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Released by : Triad [web]
Release Date :
24 July 2019
Type : C64 Crack
Videosystem: PAL only Proper release: Broken Properties: Onesided
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AKA :
It's Magic 2 Cartridge Edition 2019 +6HDP
Credits :
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by hedning on 27 July 2019 User Comment Submitted by nomistake on 26 July 2019
TO EVERYONE WHO BOUGHT THE CARTRIDGE: if you don't want any surprises to be spoilt, DON'T read the next post.
--
the two bytes changed in the music data don't affect the music or sfx. no need to worry ;-) | User Comment Submitted by Maxlide on 26 July 2019
The livestrainer is really bugged. Thanks for pointing it out.
It's indeed joystick up and not space bar.
This release doesn't contain It's Magic 1 what is "hidden" on the cartridge.
Indeed music files of ITSM2 were not affected but ITSM1.
There are two memory writes to $1d31 & $1d32 where the music resist ($1000-$1f56).
Looking at the code I would say you wanted to write to $0d31-2 where the gap is.
.C:0d20 9A TXS
.C:0d21 78 SEI
.C:0d22 20 19 0E JSR $0E19
.C:0d25 20 1E 0E JSR $0E1E
.C:0d28 C8 INY
.C:0d29 C0 5A CPY #$5A
.C:0d2b D0 E0 BNE $0D0D
.C:0d2d 20 C3 0D JSR $0DC3
.C:0d30 60 RTS
.C:0d31 00 BRK
.C:0d32 00 BRK
.C:0d33 A9 00 LDA #$00
.C:0d35 8D 31 1D STA $1D31
.C:0d38 8D 00 DE STA $DE00
.C:0d3b 60 RTS
.C:0d3c AD 31 1D LDA $1D31
.C:0d3f 29 BF AND #$BF
.C:0d41 8D 31 1D STA $1D31
.C:0d44 8D 00 DE STA $DE00
.C:0d47 60 RTS
.C:0d48 AD 31 1D LDA $1D31
.C:0d4b 09 40 ORA #$40
.C:0d4d 8D 31 1D STA $1D31
.C:0d50 8D 00 DE STA $DE00
.C:0d53 60 RTS
.C:0d54 AD 31 1D LDA $1D31
.C:0d57 29 DF AND #$DF
.C:0d59 8D 31 1D STA $1D31
.C:0d5c 8D 00 DE STA $DE00
.C:0d5f 60 RTS
.C:0d60 AD 31 1D LDA $1D31
.C:0d63 09 20 ORA #$20
.C:0d65 8D 31 1D STA $1D31
.C:0d68 8D 00 DE STA $DE00
.C:0d6b 60 RTS
.C:0d6c 20 3C 0D JSR $0D3C
.C:0d6f 20 48 0D JSR $0D48
.C:0d72 A9 80 LDA #$80
.C:0d74 2C 00 DE BIT $DE00
.C:0d77 F0 FB BEQ $0D74
.C:0d79 60 RTS
.C:0d7a 8D 32 1D STA $1D32
.C:0d7d 0E 32 1D ASL $1D32
.C:0d80 AD 31 1D LDA $1D31
.C:0d83 29 EF AND #$EF
.C:0d85 90 02 BCC $0D89
.C:0d87 09 10 ORA #$10
.C:0d89 8D 31 1D STA $1D31
.C:0d8c 8D 00 DE STA $DE00
.C:0d8f 20 60 0D JSR $0D60
.C:0d92 20 54 0D JSR $0D54
.C:0d95 CA DEX
.C:0d96 D0 E5 BNE $0D7D
.C:0d98 60 RTS
.C:0d99 A2 08 LDX #$08
.C:0d9b 20 60 0D JSR $0D60
.C:0d9e 20 54 0D JSR $0D54
.C:0da1 AD 00 DE LDA $DE00
.C:0da4 0A ASL A
.C:0da5 2E 32 1D ROL $1D32
.C:0da8 CA DEX
.C:0da9 D0 F0 BNE $0D9B
.C:0dab AD 32 1D LDA $1D32
.C:0dae 60 RTS
.C:0daf 20 48 0D JSR $0D48
.C:0db2 A9 98 LDA #$98
.C:0db4 A2 05 LDX #$05
.C:0db6 20 7A 0D JSR $0D7A
.C:0db9 A9 00 LDA #$00
.C:0dbb A2 08 LDX #$08
Original music values at $1d31-2 ($7e, $7e):
d 1d31 1d32
.C:1d31 7E 7E 7E ROR $7E7E,X
Manipulated registers at $1d31-2 ($00, $25) (checked live):
d 1d31 1d32
.C:1d31 00 BRK
.C:1d32 25 7E AND $7E
| User Comment Submitted by nomistake on 26 July 2019
- this release has a bug: unlimited lives are always active
- this release is missing something that the cartridge version has ;-)
- the original disk release already has an optional fastloader included
- the setup menu allows to select between fire or joy up to jump, not space
- there is no bug in the cartridge loader that corrupts music data (i compared the loaded and original files with hexedit) | User Comment Submitted by taper on 26 July 2019
Goat: See production notes for the differences. | User Comment Submitted by Goat on 26 July 2019
Come on, guys. Calm down. It's way too hot outside to start a nitpicking discussion about fine games. Get yourselves some beers and either enjoy the weather or these great games...
BTW: the game still mentions "Copyright 2001" in its intro, so it was just transfered to cartridge without any changes in levels and game itself, or? | User Comment Submitted by Didi on 26 July 2019
I don't get your point. I already agreed back then that your AA2 version was superior. But both games are not comparable in any way. AA2 was an original disk release which had that many files, just directory was hidden. Here we have an original cartridge game. Totally senseless comparison. | User Comment Submitted by sailor on 26 July 2019
Let this game be the pears and AAII be the apples. Then compare them against eachother. What justifies AAII to have "way too many files" and this not ? | User Comment Submitted by taper on 25 July 2019
Replacing the loader is mandatory. Period. | User Comment Submitted by Optic Freeze on 25 July 2019
Great release! Playing it now! 馃槂 馃檹 | User Comment Submitted by Didi on 25 July 2019
You are comparing apples to pears with Aviator Arcade II. I compare it to my old version of this game from 2001 which has way less files, because several parts can be loaded and depacked in one go. But Krill's loader is much faster than the one I used back then so loading is faster in result. No need to feel pissed on your leg.
@hedning: Replacing the loader is mandatory when transfering a multi-load game from cartridge to disk, you know? | User Comment Submitted by hedning on 25 July 2019
Didi: Not trying to be a bitch here, but Maxlide replaced the loader, something you weren't assed to do in f.ex. Aviator Arcade II +6D (compared to Aviator Arcade II +7D), as mentioned. Seems you shouldn't boast. | User Comment Submitted by sailor on 25 July 2019
@didi.. "Way too many files for my taste" ?. How does this differ from your Aviator Arcade II release vs ours ? | User Comment Submitted by hedning on 25 July 2019 User Comment Submitted by Didi on 25 July 2019
Nice release. Way too many files for my taste but fast loading due to modern fastkoader.
I love this intro! Oozes oldschool vibe!
One-siding a cartridge game is a new cracking discipline for me. ;) |
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