Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Technopirat   [2019]

Technopirat Released by :
SIDWAVE

Release Date :
25 November 2019

Type :
C64 One-File Demo

User rating:********__  7.7/10 (12 votes)   See votestatistics

Credits :
Code .... SIDWAVE of Ancients, Protovision
Music .... SIDWAVE of Ancients, Protovision
Graphics .... SIDWAVE of Ancients, Protovision


SIDs used in this release :
Technopirat(/MUSICIANS/S/SIDwave/Technopirat.sid)

Download :
http://csdb.dk/getinternalfile.php/191368/Technopirat.zip (downloads: 359)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Joe on 27 November 2019
People get drunk at times and code etc. I bet Jan was drunk and his new Barbiedoll coded this for him, whilst he was sleeping XD
User Comment
Submitted by Street Tuff on 26 November 2019
R U DRUNK? shouts out to the anonymous downvote cowarrds... yazoo, sphinx and axis!
User Comment
Submitted by Groepaz on 26 November 2019
So much effort for this "tune"? >_<

missed opportunity to at least sync the visuals to the sound somewhat. oh well. piggy :)
User Comment
Submitted by Walt on 25 November 2019
Tried the brute force approach:

Wrote a small test program that banks out IO, resets the tune and then repeatedly calls 1003 and dumps the d400 range to 0400, then call a subroutine 5 times that calls 1006 and compared d400 with 0400... As Ian said, no change in sound is done by calling 1006... Very strange indeed...

Apart from that, very cool tune ;)
User Comment
Submitted by iAN CooG on 25 November 2019
"this music runs in 6 speed"
It doesn't seem to me, if anything it's a weird 2x: $1003 is called once per frame and on another raster line it executes 5 times jsr $1006 (at $C21C) but seems that calling $1006 has no effect whatsoever, can be safely replaced with rts at $1006 and no difference can be heard. Setting init $1000 play $1003 has no difference than making it 1000/1003+5*1006. No idea what's happening here.
User Comment
Submitted by Joe on 25 November 2019
Cool Jan! When I first saw the image i wished for all direction movement of the chars, but it works.
User Comment
Submitted by Dr.Science on 25 November 2019
Love the screen which goes well with the awesome music!
User Comment
Submitted by The Phantom on 25 November 2019
Finding it really hard to comment as I don't want to come off like this is the best I've heard on C64.
So I'll remain neutral and show how excited it made me with a vote.
Amazing work Sidwave..
User Comment
Submitted by TheRyk on 25 November 2019
first äääySID däääns träääns ämbiääänt club style mix (what)ävä

seriously, it's great epic art! 8 for the visuals and 10 for the music

people who think it's some minimalistic techno that loops after a few minutes: nope, this one runs quite long!
User Comment
Submitted by Jammer on 25 November 2019
Fresh and properly acid!
User Comment
Submitted by Flotsam on 25 November 2019
First to say the obvious: Hypnotic!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (11)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2020
Page generated in: 0.081 sec.