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Website :
http://www.unreal64.net/tfx
User rating: | awaiting 8 votes (8 left) |
Credits :
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Pokefinder.org
Production Info Submitted by A Life in Hell on 14 July 2005
Another release of TFX, mostly bugfixes this time (which is going to happen considering that the last release was almost entirely new features :-p). From the news file:
* 2.99: Intermittent pulse bug fixed. This specifically effects certain uses of dual filter tables in one specific stupid case.
* 2.99: Length calculation hanging the editor really fixed this time, we think...
* 2.99: The "note down" option (which controls whether you go onto the next line automatically when you enter notes) actually works again. Go figure.
* 2.99: added sac - set accurate - 16bit set command to the pulse/filter tables.
* 2.99: make player behave correctly when sliding and using hard note mode simeltaneously.
* 2.99: Fixed 'set' bug in pulse tables. jaymz==moron.
* 2.99: Added sound effect mode for games - call init+9 with the note in 'a', the channel*7 in 'x', the instrument in 'y', the minimum play time (i.e. the time that the main player will NOT be allowed to generate new notes over your effect) in init-1, and the hard restart time in init-2.
* 2.99: control the hard restart used for midi mode with shift-@ and shift-*, with a display in the top right corner. (which is also much more reliable, since it uses the game hooks)
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