Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
defMON V20201008   [2020]

defMON V20201008 Released by :
Hack n' Trade

Release Date :
8 October 2020

Type :
C64 Tool

Website :
https://www.vandervecken.com/defmon/doku.php?id=download:download

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Frantic of Hack n' Trade

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Frantic on 8 October 2020
WHAT'S NEW?

NEW (OLD) FEATURE: defSYNC has made a comback. This is a really old feature that has been disabled for a long time, and that you may not know about. Two C64 computers running defMON can be made to start at the same time, if connected with a standard serial disk drive cable. You can either connect the two C64 computers directly or connect C64 number 1 to a disk drive, and then a second cable from that disk drive to C64 number 2. If you have a drive in betweeen like that, both C64s can load/save from that drive, although not at the same time. CTRL+F1/F3 works like ordinary F1/F3, except that it first tells the C64 to wait until someone presses PLAY on the second C64, and then start playing both at the same time. It remains to be seen if this works fully reliably when used at the same time as the scannerboy sync interface and stereo sid, but some hours of testing last weekend seems to indicate that this old code actually still works well. (We also found that if one of the C64 computers is an Ultimate64, you can connect another C64 straight to it, and both can use the built in “drive” in the Ultimate64.) This sync feature was originally kicked out because it didn't fit in RAM together with some other code, and nobody seemed to use it anyway, but now it is back.
BUG FIX: When SID1 and SID2 were playing from different song positions and follow play mode was selected, the wrong sequences were shown on screen when viewing the sequences of SID2. (It would use the song position from SID1.) This bug is now fixed.
NEW FEATURE: Now you can “nudge” the song that is currently playing, one tick forward or backward. So, if defMON is running alongside other sources of music that runs at the same speed but that are not aligned with each other in time, you can now nudge the defMON tune one tick back or one tick ahead by pressing CTRL+F5/F7 to go back/forth.
NEW FEATURE: Each release of defMON now consists of two different .d64 files. Both of them contain the defMON music editor. One of them also contains a number of demo tunes, kindly shared by Goto80, Ilkke and F7sus4, that other uses can learn from. It is always interesting to see what approach people have to defMON so thanks a lot for sharing!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (7)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.086 sec.