Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
ECM Water   [2020]

ECM Water Released by :
Wil

Release Date :
24 October 2020

Type :
C64 One-File Demo

Released At :
ECM Mode Demoeffect Competition

Achievements :
C64 Demo Competition at ECM Mode Demoeffect Competition :  #16

User rating:*********_  9/10 (19 votes)   See votestatistics
**********  9.7/10 (8 votes) - Public votes only.

Credits :
Code .... Wil of Vintage Computing Carinthia
Graphics .... Wil of Vintage Computing Carinthia

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by wil on 24 October 2020
About the effect:

In order to use the ECM mode for something good, I played with individual rasterbars for the four background colors. The rasterbar colors are white, cyan, light blue, followed by a constant dark blue. Together with the black bakground above this makes use of 5 background colors + 1 foreground color per character. The individual background colors are used to have the rasterbars starting at different lines between neighbouring characters. By making this starting line a phase-shifted since for the four background colors, we get the water wave effect.

However, there is the need to update 4 background colors plus the border color before a rasterline starts, which requires at least 5 * 4 cycles, including the need for loading new values into a register, because last time I looked, the 6502 only had 3 registers that can be used to store values into memory. SAX, SHX and SHY (Gesundheit!) may help avoiding an LD? every now and then though.
Especially around badlines, timing is not perfect. Luckily, in the wave demo you don’t spot the jitter so easily.

About the meaning of text and graphics:

The numbers given are the sea level height of the respective objects.

The Doges Palace in Venice is almost at sea level, no big surprise as this is what Venice is best known for.
The island of Tuvalu has a maximum height of 5m.
The Washington monument in DC is also a mere 9m above sea level.
The last one is the famous opera house in Sidney. While it looks closer to the sea in most pics, according to my research it is 10m above sea level.

The raise of sea level is mainly induced my global warming. We don’t know exactly how much it will raise, but there has been measured a steady increase of 0,33 cm/year. The scenario shown in this short demo is therefore predicting far into the future, but I hope, that there will be some C64 scene guy present in 200 years to look at this again.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (7)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.084 sec.