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Square Booze   [2020]

Square Booze Released by :
Booze Design

Release Date :
3 November 2020

Type :
C64 One-File Demo

Released At :
ECM Mode Demoeffect Competition

User rating:**********  9.5/10 (43 votes)   See votestatistics
**********  9.9/10 (11 votes) - Public votes only.

Credits :
Code .... JackAsser of Booze Design
Music .... Dane of Booze Design
Graphics .... Mirage of Booze Design
Text .... Moonray of Booze Design


SIDs used in this release :
Valentine(/MUSICIANS/M/Mitch_and_Dane/Dane/Valentine.sid)


Scrolltext and other text in this release : ()

Download :
http://csdb.dk/getinternalfile.php/205547/SquareBooze.prg (downloads: 614)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Yogibear on 10 November 2020
Great effect!
User Comment
Submitted by Monte Carlos on 8 November 2020
Extra points for the most unreadable scroller in this compo. But really nice overlay effects and colors.
User Comment
Submitted by Morpheus on 4 November 2020
Awesome! Who needs drugs when we have JackAsser around?
User Comment
Submitted by Pantaloon on 4 November 2020
AWESOME!
User Comment
Submitted by mhindsbo on 3 November 2020
beautiful and elegant (even if it might break the rules ;-)
User Comment
Submitted by Ksubi on 3 November 2020
The perfect balance between art and code.
User Comment
Submitted by Magic on 3 November 2020
Ho yes! Continuuum demo music +1 love that one..

Cool scroller to! What else is there to Booze in this compo? (HCL is next? :)
User Comment
Submitted by Perplex on 3 November 2020
Great idea executed to perfection!
User Comment
Submitted by Digger on 3 November 2020
@JackAsser: I love "The rest is just a lot of LDA,STA,ORA,AND and SAX." – of course! :D
User Comment
Submitted by Groepaz on 3 November 2020
Yiiieha!
User Comment
Submitted by JackAsser on 3 November 2020
Reading the rules more carefully now this entry should probably be disqualified since I do change $d016 per frame. Street Tuff didn't explicitly allow touching scroll registers and he explicitly disallowed touching $d016 except on init. Groepaz raised the question but was unanswered.
User Comment
Submitted by JackAsser on 3 November 2020
@digger: See production notes.
User Comment
Submitted by Digger on 3 November 2020
My guess: One layer is $d016 plus color RAM scroll.
Another layer is x/y wrapped 8x8 (or 7x7 or ever smaller) charblocks with an animated checkerboard square (zooming in/out) incl. $d016 counter offsets.
ECM colours are changed variably every 5-8 charlines (or something).
Sorry for spoiling!
User Comment
Submitted by ZeSmasher on 3 November 2020
I visited pornhub and found this amazing codepr0n! :)
User Comment
Submitted by Dano on 3 November 2020
Wow, need to check the code for this little gem how this works. Sweet!
User Comment
Submitted by JackAsser on 3 November 2020
@oswald: "Street Tuff: color register change per line basis is ok."
User Comment
Submitted by Digger on 3 November 2020
This is sick!
User Comment
Submitted by Jammer on 3 November 2020
@Oswald: Probably missing that upper layer is not sprites? (at least I think so) :D

It's sick! :D
User Comment
Submitted by Oswald on 3 November 2020
guess its that colreg change is allwed more than once per screen. I thought its fixed.
User Comment
Submitted by TheRyk on 3 November 2020
Oswald maybe you miss the color ram?
User Comment
Submitted by Oswald on 3 November 2020
none of the two layers seems to use 4 colors only or less, what am I missing ?
User Comment
Submitted by TheRyk on 3 November 2020
very cool idea especially the transparency stuff wonderfully executed
User Comment
Submitted by tNG on 3 November 2020
Feels fresh and nice :D
User Comment
Submitted by E$G on 3 November 2020
Creativity at his best!
User Comment
Submitted by Carrion on 3 November 2020
wow! fantastic!
User Comment
Submitted by Oswald on 3 November 2020
Jacky, what have you done, wtf :D
User Comment
Submitted by MCM on 3 November 2020
Wtf ... that´s cool ! Looks awsome ! I guess/hope we can expect more from Booze in the ecm series ... pleasezzzzz
User Comment
Submitted by Sledge on 3 November 2020
Cool! :D
User Comment
Submitted by Joe on 3 November 2020
Supersexy!
User Comment
Submitted by Raistlin on 3 November 2020
Mind blowing and beautiful - fantastic work, JA!
User Comment
Submitted by Flotsam on 3 November 2020
This is the coolest compo ever. So many beautiful screens and now one more. Beautiful effect.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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