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Joyride V1.5   [2021]

Joyride V1.5 Released by :
T'Pau

Release Date :
16 January 2021

Type :
C64 Tool

AKA :
Universal monitor for Joystick, Mouse, Paddles, Koala Tablet, Lightpen and Userport adapter

Website :
https://github.com/T-Pau/Joyride/

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... Dillo of T'Pau
Graphics .... Dillo of T'Pau
Charset .... Dillo of T'Pau
Concept .... Dillo of T'Pau
Test .... Mr. Spock of T'Pau

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Mr. Spock on 16 January 2021
# Joyride

This program monitors the controllers connected to your C64 and displays relevant information depending on their types. You can use the function keys to select the correct type or to display raw data.

Adapters that support more than two controllers don't fit in the main screen. `F7` switches to a layout that supports four controllers per page.

For digital inputs, the button or direction is inverted when pressed. Analog inputs are displayed as numbers and by positioning a cursor.

To test the keyboard, please use the companion program Anykey (https://github.com/T-Pau/Anykey).


## Supported Devices

The following devices are supported:

Controller port:

- Joystick
- Mouse
- Paddle
- Koalapad
- Light Pen (only in port 1)
- Trap Them
- Ninja SNES Pad
- Inception

Userport:

- Protovision / Classic Game Adapter
- Digital Excess / Hitmen
- Kingsoft
- Starbyte Tie Break Adapter
- PETSCII Robots Adapter
- SuperPad64
- Luigi Pantarotto's Spaceballs Adapter


## Joystick

Joysticks contain a stick or d-pad with switches for the 4 cardinal directions and up to three buttons.

Buttons 2 and 3 bring an analog potentiometer to a low value by connecting its pin to +5V.

## Mouse

Supported are 1351 compatible mice. They give the position in X and Y modulo 64 and support up to three buttons and a scroll wheel.


## Paddle

A paddle gives the rotational position of its knob as a value from 0 to 255. It also contains a button.

Two paddles can be connected to one port at the same time.


## Koalapad

This is a touch tablet that gives the position in X and Y as values from ca. 6 to 251. It also contains two buttons.


## Light Pen

Light pens and light guns only work in controller port 1.

They point directly at a position on screen. This is indicated by a big cross hair on screen, even if it's outside the display area of the port. It is also shown on a smaller representation of the screen.

They can have up to two buttons. Some pens require a button to be pressed for the position to register.


## Trap Them Controller

This SuperNES style controller connects to either controller port.

It has these inputs:

- dpad
- four face buttons (1, 2, 3, 4)
- two shoulder buttons (L, R)
- Select, Start


## Raw Data

This displays the 5 digital input lines, and the two analog potentiometers as values from 0 to 255.

For port 1, it also displays the light pen coordinates.


## Userport Joystick Adapter

These adapters support two additional joysticks with four directional switches and one button each.

Supported are the following variants:

- Protovision / Classic Game Adapter
- Digital Excess / Hitmen
- Kingsoft
- Starbyte Tie Break Adapter


## PETSCII Robots Adapter

This adapter is included with the game Attack of the PETSCII Robots and allows connecting one SuperNES controller to the Userport.

It has these inputs:

- dpad
- four face buttons (A, B, X, Y)
- two shoulder buttons (L, L)
- Select, Start


## Eight Player Adapter

These adapters support eight input devices. The type of devices depends on the adapter.

Four controllers are displayed per page. Use `F3`/`F4` to switch pages.

Supported are the following variants:

- SuperPad64 (eight SuperNES controllers, connects to user port)
- Ninja SNES Pad (eight SuperNES controllers, connects to both controller ports)
- Luigi Pantarotto's Spaceballs adapter (eight joysticks, connects to user port and one controller port)
- Inception (eight joysticks, connects to controller port)


## SuperPad64 / Ninja SNES Pad

These adapters support eight Nintendo SuperNES controllers or mice. The types of connected devices are detected automatically.

Controllers have these inputs:

- dpad
- four face buttons (A, B, X, Y)
- two shoulder buttons (L, R)
- Select, Start

Mice display x/y coordinates and two buttons.

The third page shows the raw data read from each controller.


## Luigi Pantarotto's Spaceballs Adapter

This adapter supports eight joysticks with one button each.

It connects to the user port and one controller port.

**Note: Support for this adapter has not been tested with real hardware.**


## Inception

This adapter supports eight joysticks with one button each.

It connects to either controller port.

PS/2 mice and auto-detection are not supported yet.

The third page shows the raw data read from the adapter.


# Version 1.5 (2020-12-16)

- Add support for PETCSII Robots adapter.
- Add raw view to SuperPad64, Ninja SNES Pad, and Inception.


# Version 1.4 (2020-12-12)

- Add support for Trap Them controller.
- Add support for Luigi Pantarotto's Spaceballs adapter.
- Add support for Inception adapter.


# Version 1.3 (2020-11-28)

- Add support for SNES mouse.


# Version 1.2 (2020-11-15)

- Add support for SuperPad64 and Ninja SNES Pad.
- Fix graphics glitches on SuperCPU.


# Version 1.1 (2020-10-26)

- Add support for light pen.


# Version 1.0 (2020-10-25)

- Initial release.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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