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ATL+GP Dancing Coop Intro   [2021]

ATL+GP Dancing Coop Intro Released by :
Atlantis [web]

Release Date :
14 February 2021

Type :
C64 Crack Intro

Released At :
Intro Creation Competition 2020

Achievements :
C64 Demo Competition at Intro Creation Competition 2020 :  #10

User rating:*********_  8.5/10 (27 votes)   See votestatistics
*********_  9.2/10 (9 votes) - Public votes only.

Credits :
Code .... Dr. Science of Atlantis
Music .... Drax of Bonzai, Camelot, Crest, Maniacs of Noise, Vibrants
Graphics .... Almighty God of Atlantis, Excess, Level 64
Charset .... Ksubi of Genesis Project

SIDs used in this release :

Download :
http://csdb.dk/getinternalfile.php/208752/atl+gp-dancing.prg (downloads: 318)

Look for downloads on external sites:

User Comment
Submitted by Yogibear on 19 September 2021
This is cool!
User Comment
Submitted by Jammer on 21 February 2021
I love that synced flashing! :)
User Comment
Submitted by Kronos on 19 February 2021
I just like it. Everything fits well together. Well done Doc!
User Comment
Submitted by Ksubi on 16 February 2021
For once I agree with Didi, I don't like the blocky font used here either. I made it about 10 years ago and used it in Raster Rejuvenator, since it complimented the logo nicely.

Doc, if you want a 2x2 font which will suit this cool intro and take up less memory, PM me. I've been Raistlins font slave for the past few years, and have perfected my technique :)
User Comment
Submitted by Dr.Science on 15 February 2021
Thanks for the comments. The Priority switch thing is not trivial. Both logos are MC, and adapted to have a Color-FX going sync with the music. A simple Sprite-Priority switch will not work here. The result would be, that some colors would be inside the other logo. Not looking good (I tried). Ofcourse there are workarounds for that - but the purpose of this intro is to be used infront of games/cracks - so I wanted to keep memory footprint reasonable. The Intro has a ZP Backup/Restore, Relocator Routine and is NTSC fixed. Adding Sprite-Priority switch would make it larger so the tradeoff was to skip that.
User Comment
Submitted by Didi on 15 February 2021
The only thing I don't like is the blocky charset. Rest is very nice.
User Comment
Submitted by chancer on 14 February 2021
very nice, but like smasher said, you can put ATL at the front sometimes.

thats always the thing with co-ops.. e.g. I think SCS+TRC works better in that order.. and same with I+T etc..
User Comment
Submitted by anonym on 14 February 2021
Very nice, love the overlapping effect with the logos and the turning star as a detail. The tune fits well, too.

Also thank you for mentioning Transmission64 party, see you there.
User Comment
Submitted by DKT on 14 February 2021
Love the logos, nice design. It's good to listen to this tune, again :)
User Comment
Submitted by Joe on 14 February 2021
User Comment
Submitted by hedning on 14 February 2021
Lovely surprise! <3
User Comment
Submitted by Smasher on 14 February 2021
very nice one!!! lovely gfx and tune and superb code by mighty Doc (but hey buddy, you could add a simple switch priority routine so G*P wasn't always in front, hehe).
User Comment
Submitted by bob-uk on 14 February 2021
Really nice. Love that tune.
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