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User rating: | awaiting 8 votes (8 left) |
Credits :
Code | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Music | .... | Rock of Finnish Gold |
Idea | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Crack | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Trainer | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Text | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Original Supply | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
Charset | .... | Polonus of Padua, Quartet |
Linking | .... | Murdock of HVSC Crew, Scene World Magazine, Tropyx |
SIDs used in this release :
Download :
Look for downloads on external sites:
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Goof Info Submitted by Tch on 30 August 2005
If Cruel doesn´t do the job,you might need to do some ´smart coding´. ;)
But this info is very outdated,I simply have very good memories regarding Cruel-Cruncher.
17 blocks is a lot! | Goof Info Submitted by V-12 on 30 August 2005
do you have really good and fast c64 cruncher which crunchs between $0800-$ffff ? using simply char-packer I got file with more than 200 blocks and I wasn't able to link the loader part and intro so I needed to crunch it 2 times... and I prefered to have all in 1 file. Sorry that I've dissapointed someones. | Goof Info Submitted by iAN CooG on 30 August 2005
@Murdock: i didn't want starting this to try to kick your ass :)
I only wanted to hint to use a better cruncher. I also admire that you are doing all on the C64, and found you did a nice job on all the 3 versions, especially the customized Traz3. BTW if it could be crunched better, it should.
Even using only native crunchers like DarkSqueezer4 or ByteBoiler and a charpacker like Idiots FXPacker you can shrink the final file down to 194/196 blocks (DS4 the 1st, Byteboiler the 2nd) | Goof Info Submitted by Tch on 30 August 2005
Hmm,my (Power-)cartridge won´t load this file.
Exceeding 202 blocks is simply stupid,cracks ought to be loadable by anyone. ;P
PS,I do admire you only use C64 programs for your worx! 8) | Goof Info Submitted by V-12 on 30 August 2005
I'm not following nowadays trends like some cracking groups prefers. I just wanted to put everything in 1 file and add the intro. This file was unfortunatelly 2 times crunched because it wasn't so easy to link intro, loading part and main game without sub-crunching. Anyways, who's now using C64 without cartridge, more - who's now using C64? If you don't have cartridge, for sure you uses the turbo loaders :) No matter, it's all about searching for something to kick my ass even if the crack is done good. | Goof Info Submitted by H.O on 30 August 2005
Umm, where is the point in releasing something and not using the best tools available?
I thought the idea of cracking old games was to create better results then what was available back when the game was first cracked?
| Goof Info Submitted by iAN CooG on 30 August 2005
Murdock wants to do all with the c64 and I can understand him. He may try to use Byte boiler which gives reasonably similar (but not better) results. Too bad needs a REU. | Goof Info Submitted by hollowman on 30 August 2005 Goof Info Submitted by V-12 on 29 August 2005
separating is teh shit meeeen 219 blocks is okay! it loads good without cartridge meeen. | Goof Info Submitted by iAN CooG on 29 August 2005
219 blocks are not acceptable IMHO. Choose a better cruncher. Else is better to Separate Dox&Pic.
PS: 181 using exomizer ;) |
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