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Baremetal Jacket   [2021]

Baremetal Jacket Released by :
Warp 8

Release Date :
12 June 2021

Type :
C64 Music

Released At :
Techno Compo 2021

Achievements :
C64 Music Competition at Techno Compo 2021 :  #24

User rating:*******___  7.4/10 (9 votes)   See votestatistics

Credits :
Music .... Warp 8 of Phantasy


SIDs used in this release :
Baremetal Jacket(/MUSICIANS/W/Warp_8/Baremetal_Jacket.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by chatGPZ on 14 July 2021
I like it... but as a tune it doesnt cut it. Needs more work :)
User Comment
Submitted by Jammer on 9 July 2021
Wicked sound but gets old a bit after couple of loops ;) I guess it's procedural and sounds a little different everytime?
User Comment
Submitted by iAN CooG on 15 June 2021
added my size reduced sid, I could shave off 1000-1300 bytes more but ok, the big chunk is what matters.
User Comment
Submitted by w4rp8 on 15 June 2021
Thanks! The loop was the basic essence of my first experiments with midi-input into the editor. Then the original sequence was too much big-beatish for a techno-topiced event, so it’s sliced down to the bare beat…yep. And I was probably still overwhelmed from tweaking knobs on that old controller and jamming around ;-)

Thanks to Ian for the analysis, I totally lost the exporter-issue from the radar but will definitely look into it. Also sid export in work...
User Comment
Submitted by TheRyk on 15 June 2021
beat is alright, but even for the genre a wee underwhelming looping-wise (not to whine about size, which me as a coder normally does)
User Comment
Submitted by Jammer on 14 June 2021
.sid, pretty please? :)
User Comment
Submitted by iAN CooG on 12 June 2021
no, it's Warp8's own player, Sidbang64 V0.6.4
User Comment
Submitted by manganoid on 12 June 2021
I like it. the size I'm guessing is because it was made in Deflemask maybe?!?
User Comment
Submitted by Frostbyte on 12 June 2021
This is an entry for a music compo, thus IMHO it is completely irrelevant if it uses 1k or 64k of RAM, as long as it makes sound and runs on stock C64.

That being said, it's a cool loop, but doesn't really get anywhere and feels more like a short experiment rather than a finished composition to me.
User Comment
Submitted by iAN CooG on 12 June 2021
With the help of SidDecompiler I managed to reduce it to 16kb by removing unused code and data, so pratically half of the allocated memory is unused.
User Comment
Submitted by iAN CooG on 12 June 2021
I don't know, sounds good but it's just a short loop that takes 30kb in memory, I don't know if it it's _that_ worthy wasting so much memory for this little. Maybe some cleanup and space optimization is in order.
User Comment
Submitted by w4rp8 on 12 June 2021
Use 8580, please.
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