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Website :
http://www.ccs64.com/
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Yogibear on 21 November 2021 User Comment Submitted by Darkflight on 17 November 2021 User Comment Submitted by chatGPZ on 16 November 2021
In this case it's quite a safe bet though :) | User Comment Submitted by ϵʟʞ on 16 November 2021 User Comment Submitted by chatGPZ on 16 November 2021
Emulation wasn't updated at all ever since Per Hakan left the project - so probably quite some things that were discovered since then (and work in vice or hoxs) do not - and will never - work in CCS. | User Comment Submitted by Raistlin on 16 November 2021
Not sure if I’m doing something wrong but… Memento Mori doesn’t run - does CCS emulate all the illegal opcodes correctly I wonder (I mention this as I’ve seen a similar problem elsewhere)..?
Turbo mode on Delirious 11 is awesome though - the whole demo is finished and looping the diagonal bitmap within about 2-3 seconds on my PC … | User Comment Submitted by Rastah Bar on 16 November 2021
I particularly like its super fast warp mode. A while ago I was working on some projects where the C64 had to optimize certain parameters and tables, which would take a very long time in real time. CCS64 warp mode is very useful for these things. | User Comment Submitted by ws on 16 November 2021
Cool, probably! I have been trying Frodo and CCS64 also but somehow i ended up with VICE for some external tools control solution. So a realy bold question to you wizards, why do you love CCS64, if you do? | User Comment Submitted by KAL_123 on 16 November 2021
Nice, a long time since the last version. What has changed, compatibility to Win7/8/10 i guess, or more? | User Comment Submitted by ϵʟʞ on 16 November 2021
Thank you! ♡ The best present for my birthday! | User Comment Submitted by Shine on 16 November 2021
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