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Big Pixel Intro   [2021]

Big Pixel Intro Released by :
Zzarko

Release Date :
30 December 2021

Type :
C64 Intro

Released At :
Intro Creation Compo 2021

Achievements :
C64 Demo Competition at Intro Creation Compo 2021 :  #11

User rating:********__  8.4/10 (26 votes)   See votestatistics

Credits :
Code .... Zzarko
Music .... TDM of Triad
Graphics .... Zzarko
Design .... Zzarko
Idea .... Zzarko


SIDs used in this release :
Big Pixel Intro(/MUSICIANS/T/The_Dungeon_Master/Big_Pixel_Intro.sid)


Scrolltext and other text in this release : ()

Download :
https://csdb.dk/getinternalfile.php/222992/Big Pixel Intro.prg (downloads: 215)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jammer on 28 February 2022
I was about to judge it quickly but all layering and masking in 4x4 is pretty sweet!
User Comment
Submitted by spider-j on 14 January 2022
Very interesting ANSII style design here. Tune is a bit boring. Guess due to RAM restrictions...
User Comment
Submitted by taper on 31 December 2021
Very nice, looks quite ANSI-esque art styled.
User Comment
Submitted by katon on 31 December 2021
I like it very much
User Comment
Submitted by jim_64 on 31 December 2021
Love this chunky goodness!
User Comment
Submitted by iAN CooG on 30 December 2021
@TheRyk: raytracing baby, it's the reflection of the scroller!1
User Comment
Submitted by zzarko on 30 December 2021
@TheRyk: it should have been another white cloud, but I was running out of available memory, so first it became static, and then as a part of speeding up the drawing, it became yellow... So, it is a yellow cloud, bathed in the yellow sun... :)
User Comment
Submitted by TheRyk on 30 December 2021
Having this sorted out, BTT:

Fresh and cool intro with LoRes and hardscroll parallax, which I can't remember having seen done before. PETSCII gfx might have been an option to save 2K.

One question, though: What's that yellow non-sun stuff in the top left corner?
User Comment
Submitted by iAN CooG on 30 December 2021
What TheRyk said, it's perfectly valid according to the rules:
" has a maximum RAM footprint of $4000 bytes at one block "
Not that it should be ending before address $4000.
It doesn't even use the normal screen mem $0400-07ff so it's perfectly fit into a 16kb contiguous block.
User Comment
Submitted by TheRyk on 30 December 2021
Quoting Rules
"a maximum RAM footprint of $4000 bytes at one block, at whatever location you like."


$0800-$47ff in my book perfectly should qualify, as the rules say nothing about all of the $4000 bytes must be in one VIC-Bank
User Comment
Submitted by Richard on 30 December 2021
Sadly does not qualify. $0600 bytes over. If starting at $0800, you should not go past $4000.
User Comment
Submitted by ws on 30 December 2021
Very nice feeling how the layers are mixed!
User Comment
Submitted by Smasher on 30 December 2021
great! it reminds me the game forbidden forest! :)
User Comment
Submitted by Joe on 30 December 2021
Very nice with the different layers!
User Comment
Submitted by zzarko on 30 December 2021
Music was made by Hasse Axəlsson-Svala for CRX 2020. I asked his permission to use it here. I do not know if he already has a CSDB ID or not, and if someone could help to enter music credits, that would be great.

Also, I'm almost sure that I satisfied all the compo rules, if not, please tell me and I'll try to fix the code.
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