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Released At :
Intro Creation Compo 2021
Achievements :
C64 Demo Competition at Intro Creation Compo 2021 : #11
Credits :
SIDs used in this release :
Scrolltext and other text in this release : ()
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by zzarko on 9 September 2023
I had a chance of running Big Pixel Intro on a really big pixel display at BalCCon conference today, from a real C64 :)
https://youtu.be/T6qIHsbyB-I | User Comment Submitted by Jammer on 28 February 2022
I was about to judge it quickly but all layering and masking in 4x4 is pretty sweet! | User Comment Submitted by spider-j on 14 January 2022
Very interesting ANSII style design here. Tune is a bit boring. Guess due to RAM restrictions... | User Comment Submitted by taper on 31 December 2021
Very nice, looks quite ANSI-esque art styled. | User Comment Submitted by katon on 31 December 2021 User Comment Submitted by jim_64 on 31 December 2021
Love this chunky goodness! | User Comment Submitted by iAN CooG on 30 December 2021
@TheRyk: raytracing baby, it's the reflection of the scroller!1 | User Comment Submitted by zzarko on 30 December 2021
@TheRyk: it should have been another white cloud, but I was running out of available memory, so first it became static, and then as a part of speeding up the drawing, it became yellow... So, it is a yellow cloud, bathed in the yellow sun... :) | User Comment Submitted by TheRyk on 30 December 2021
Having this sorted out, BTT:
Fresh and cool intro with LoRes and hardscroll parallax, which I can't remember having seen done before. PETSCII gfx might have been an option to save 2K.
One question, though: What's that yellow non-sun stuff in the top left corner? | User Comment Submitted by iAN CooG on 30 December 2021
What TheRyk said, it's perfectly valid according to the rules:
" has a maximum RAM footprint of $4000 bytes at one block "
Not that it should be ending before address $4000.
It doesn't even use the normal screen mem $0400-07ff so it's perfectly fit into a 16kb contiguous block. | User Comment Submitted by TheRyk on 30 December 2021
Quoting Rules "a maximum RAM footprint of $4000 bytes at one block, at whatever location you like."
$0800-$47ff in my book perfectly should qualify, as the rules say nothing about all of the $4000 bytes must be in one VIC-Bank | User Comment Submitted by Richard on 30 December 2021
Sadly does not qualify. $0600 bytes over. If starting at $0800, you should not go past $4000. | User Comment Submitted by ws on 30 December 2021
Very nice feeling how the layers are mixed! | User Comment Submitted by Smasher on 30 December 2021
great! it reminds me the game forbidden forest! :) | User Comment Submitted by Joe on 30 December 2021
Very nice with the different layers! | User Comment Submitted by zzarko on 30 December 2021
Music was made by Hasse Axəlsson-Svala for CRX 2020. I asked his permission to use it here. I do not know if he already has a CSDB ID or not, and if someone could help to enter music credits, that would be great.
Also, I'm almost sure that I satisfied all the compo rules, if not, please tell me and I'll try to fix the code. |
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