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Ghosts'n Goblins Arcade [tapecart] [2022] |
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Summary Submitted by Tom-Cat on 6 February 2022
A version of Ghosts'n Goblins Arcade that works on the new TapeCart devices that plug into the Tape port of your c64.
Working perfectly fine on original TapeCart devices and modern VICE emulator versions.
On TapeCartSD WRITE functionality does not work (not implemented at all yet) - so High Scores will not get saved.
List of major improvements over original:
- Two completely new levels added.Level 6 has an additional final room.
- Existing 4 levels are expanded to be twice the size of the original.
- All levels have completely new graphics and level designs applied.
- All levels have unique new tunes added which were newly composed.
- New Sound Effects added or changed.
- New sprite multiplexer coded, which will minimize glitches.
- Intro sequence added where Satan abducts the Princess.
- Game Map added, which shows your progress when you are killed or you reach incoming level.
- Game Complete animation added.
- Game Over sequence added.
- Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
- Added a new Jumping Skeleton enemy in levels 5 and 6.
- Moving Clouds recoded so they can be used on level 5.
- Arthur now can turn around when he jumps and he can shoot backwards.
- Added an improved Title/Loading screen with new tune.
- Weapons are now improved and all of them now actually make sense.
- Enemies have improved AI - not perfect but much better than original.
- Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
- Flying Knights at level 2 can only be shot from behind as in Arcade.
- Zombies first dig out some dirt so you can spot them before they kill you.
- Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
- Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
- House Ogres are easier to kill now.
- 'Sparkles' are now visible when you hit an enemy.
- Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
- Pause Game and Quit Game added, which can be activated by Run/Stop key.
- Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
- Time limit is now different for each level.
- 7 Trainers added for your pleasure. |
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