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Intro-03   [2022]

Intro-03 Released by :
Excess

Release Date :
2 March 2022

Type :
C64 Crack Intro

User rating:*********_  9.3/10 (10 votes)   See votestatistics

Credits :
Code .... zscs of Excess, The Apace Software
Music .... Chabee of SIDRIP Alliance
Graphics .... zscs of Excess, The Apace Software
Idea .... zscs of Excess, The Apace Software
Charset .... zscs of Excess, The Apace Software
Help .... TheEnemy of Threshold


SIDs used in this release :
Quite Close(/MUSICIANS/C/Chabee/Quite_Close.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by zscs on 17 August 2023
Since I coded everything in S-MON $c000, used a simple text file to make some notes. It was a great fun to code an intro like this. :)
SCREEN:
ln# d012 badl*:  scr:   col:     *$d011=$1b /badline
-----------------------------------------------------
!00  $31   $33   $0400  $d800	logo0_line1 + 6 sprite bg layer
 01  $39   $3b   $0428  $d828	logo0_line2
 02  $41   $43   $0450  $d850	logo0_line3
 03  $49   $4b   $0478  $d878
 04  $51   $53   $04a0  $d8a0   
!05  $59   $5b   $04c8  $d8c8	logo1_line1 + 6 sprite bg layer
 06  $61   $63   $04f0  $d8f0   logo1_line2
 07  $69   $6b   $0518  $d918   logo1_line3
 08  $71   $73   $0540  $d940   
!09  $79   $7b   $0568  $d968   __raster line, 1px, sideborder
 10  $81   $83   $0590  $d990  	text: proudly presents
 11  $89   $8b   $05b8  $d9b8   
!12  $91   $93   $05e0  $d9e0   text: intro-03
 13  $99   $9b   $0608  $da08   
!14  $a1   $a3   $0630  $da30  *1x1 scroll with sprite bg layer
!15  $a9   $ab   $0658  $da58   __raster line, 1px, sideborder
 16  $b1   $b3   $0680  $da80   
!17  $b9   $bb   $06a8  $daa8   logo2_line1 + 6 sprite bg layer
 18  $c1   $c3   $06d0  $dad0   logo2_line2
 19  $c9   $cb   $06f8  $daf8   logo2_line3
 20  $d1   $d3   $0720  $db20  
 21  $d9   $db   $0748  $db48   
!22  $e1   $e3   $0770  $db70  	logo3_line1 + 6 sprite bg layer
 23  $e9   $eb   $0798  $db98   logo3_line2
 24  $f1   $f3   $07c0  $dbc0   logo3_line3
---------------------- 
DATA: C: code, G: graphics, D: data, S: sprites, V/P: value/pointer
*******************************************************************
---------------------------------------------------------------------
d $0800 - 09ff   1x1 charset, char data
d $0a00 - 0bff   1x1 charset, sprite layer data (low and high 4 bits)
s $0e00 - 0fbf   7 sprites for 1x1 scroller ($07f9=$38?)
d $1f00 - 1f05   logo0 sprites: X coordinates
d $1f10 - 1f15   logo1 sprites: X coordinates
d $1f20 - 1f25   logo2 sprites: X coordinates
d $1f30 - 1f35   logo3 sprites: X coordinates
d $1f40 - 1f43   logo left-most char X position pixel offsets, bit 0-2 (for $d016)
d $1f50 - 1f53   logo left-most char X positions (based on $2300 & $1f7x)
d $1f60 - 1f63   logo sprite Y positions (FIX values, logo0,1,2,3)
d $1f70 - 1f73   logo swing/sinus position (0-255, logo0,1,2,3)
d $1f74 - 1f77   logo swing STOP On/Off. 'ON' is 0 (zero!), non-zero value is 'OFF'
d $1f80 - 1f9f   logo colour variations, 8 color sets (from here, will be copied)
d $1fa0 - 1fa2   logo0 sprite colors, $d025, $d026, $d027-$d02c
d $1fa4 - 1fa6   logo1 sprite colors, $d025, $d026, $d027-$d02c
d $1fa8 - 1faa   logo2 sprite colors, $d025, $d026, $d027-$d02c
d $1fac - 1fae   logo3 sprite colors, $d025, $d026, $d027-$d02c
d $1fc0 - 1fc3   logo#0-3 color set indices
g $2000 -        logo charset (25 chars only, 25x8 bytes)
d $2100 -        logo map, 3x40 chars
d $2180 - 218f   brightest color fade-in
d $21a0 -        2nd bringtest   fade-in
d $21c0 -        neutral         fade-in
d $21e0 -        darkest         fade-in
s $2200 -        sprites background for logo, 4 MC sprites ($07f8=$88?)
d $2300 -        logo swing sinus
d $2400 -        logo map colours, 3x40 chars ($06-dark blue, $0e-blue , cv #0)
  $2480 -        logo map colours, 3x40 chars ($02-dark red,  $0a-red  , cv #1)
  $2500 -        logo map colours, 3x40 chars ($0b-dark grey, $0d-green, cv #2)
  $2580 -        logo map colours, 3x40 chars ($06-dark blue, $0f-lgrey, cv #3)
d $2600 -        logo0 colours (copied always from the 4 stored at $2400-25ff)
d $2680 -        logo1 colours  -||-
d $2700 -        logo2 colours  -||-
d $2780 -        logo3 colours  -||-
--
ROUTINES:
c $1a00 -        1x1 scroll colour cycle routine
c $1b20 -        colour fade-in/out change ON at $1b40: 'intro-03' (or prod. txt, later)
c $1b40 -        colour fade-in/out (intro-03' text)
c $1bd0 -        scroll colour cycle every /256 frames
c $1c00 -        logo#0-3 swing: change direction based on snares (music, $c1=$80)
c $2400 - 24ff   color cycling routines for logos (2400, 2440, 2480, 24c0)
c $2720 -        logo#0 fade-in (on: 2721, counter: 2726)
c $2757 -        logo#1 fade-in (on: 2758, counter: 275d)
c $278e -        logo#2 fade-in (on: 278f, counter: 2794)
c $2e00 -        logo#2 fade-in (on: 2e01, counter: 2e06)
c $2800 -        start
c $2a00 -        main routine / raster interrupts
c $2b00 -        1x1 scroll routine: main logic (draw new char+bg sprite char)
c $2c00 -        [subroutine] 1x1 scroll routine: sprite data, move 1 char to left
c $2cc0 -        logo#0-3: colour cycling for all logos
c $2d00 -        1x1 scroll mode init + Sprite bg. layer init
c $2dc0 -        $dc01 / PRESS SPACE logic start
c $3500 -        logo#0 sprite init & X-coordinate calculation
c $3600 -        logo#1 sprite init & X-coordinate calculation
c $3700 -        logo#2 sprite init & X-coordinate calculation
c $3800 -        logo#3 sprite init & X-coordinate calculation
c $3900 -        d012=a9, all sprites OFF!, also sprites #0-5 Y-coord set to $00
c $3910 -        1st 1-pixel rasterline
c $3930 -        2nd 1-pixel rasterline
c $3980 -        logo swing (logo#0-3) [INC: $ee, DEC: $ce, $3980, 83, 86, 89]
c $2500 -        logo#0 draw (speedcode, superfast!: char + colours draw)
c $3b00 -        logo#1 draw
c $3d20 -        logo#2 draw
c $1d00 -        logo#3 draw
--
VARIABLES:
v 2bfe           1x1 scroll: sprite background layer X-pos, bit-3 offset
v 2bff           1x1 scroll: leftmost char (1: low 4 bits, 0: high 4 bits)
v 2d             1x1 scroll: delay counter
v 2e             1x1 scroll: 3-bit decreasing counter, 0-7
v 2f - 30        1x1 scroll: data pointer
v 31 - 32        logo swing: source screen address (fix, $2100)
v 33 - 34        logo swing: target screen address (e.g. $0770)
v 35 - 36        logo swing: source colour address (e.g. $2400)
v 37 - 38        logo swing: target colour address (e.g. $db70)
v 39             temporary value in code $2e00 / logo draw routine for X char pos offset(33
v 41 - 42        1x1 scroll: sprite background copy-paste pointers, source
3e  3c  38  30  20
3657 - 36cf

RUNTIME Plan:
-------------
$2a00 - all main code sections, separated by raster interrupts.
Nr#:  $D012:  $2a00,X:  $D018:  $D016:  $D011: ($D0xx value only, if change is made)
 01    2e        00       $18   =$1f40   $1b   [logo0]
          .1: draw logo1
 02    51        28             =$1f41         [logo1]
          .1: draw logo2
 03    77        4e       $12    #$c8    
       79 .1: 1-pixel D020-D021 rasterline
          .2: sprite init for 'proudly presents' text
 04    87        6b
          .1: sprite init for 'intro-03' text  
       91 .2: 
 05    99        83              =$2e
          .1: 1x1 scroll sprite layer init
       a8 .2: all sprites OFF (note: save rastertime)
       a9 .3: 1-pixel D020-D021 rasterline
 06    ac        a6       $18   =$1f42   $1b
          .1: logo2 6 bg sprites init + colours
          .2: draw logo3
 07    d9        c9             =$1f43
          .1: logo3 6 bg sprites init + colours
          .2: draw logo0
          .3: play music
          .4: swing logo0-3 logic: fill $1f40-43
          .5: determine logo colours (sprites)

colours:
0 - @ - black
1 - a - white
2 - b - red
3 - c - cyan
4 - d - purple
5 - e - green
6 - f - blue
7 - g - yellow
8 - h - orange
9 - i - brown
a - j - light red
b - k - dark grey
c - l - grey
d - m - light green
e - n - light blue
f - o - light grey

Logo swing draw logic: $35-36 set based on LDY, others LDX, code: $2e00.
callig $2e00: set X reg = logo number (0-3). Y reg = colour set (0-3)
       $33   $34   $35   $36   $37   $38   screen   colour
Logo0: 00     04    00    24    00    d8    0400     d800
Logo1: c8     04    80    24    c8    d8    04c8     d8c8
Logo2: a8     06    00    25    a8    da    06a8     daa8
Logo3: 70     07    80    25    70    db    0770     db70
   lda 2100,x  <-- x starts at $10, ends at $1e!!!
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