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Amaurote Isometric 1.0   [2022]

Amaurote Isometric 1.0 Released by :
Elysium [web]

Release Date :
1 April 2022

Type :
C64 Game

Website :

User rating:**********  9.9/10 (22 votes)   See votestatistics
**********  10/10 (13 votes) - Public votes only.

Credits :
Code .... Brush of Elysium
Music .... Hate Bush of Elysium, MultiStyle Labs
Graphics .... Joe of The Tuneful Eight, Wrath Designs
Test .... Bieno of Commodore Plus, Onslaught, Onslaught-Antiques
  Jazzcat of Onslaught, Onslaught-Antiques, RGCD, Vandalism News Staff
  Joe of The Tuneful Eight, Wrath Designs
Directory Art .... buzz_clik of Onslaught

SIDs used in this release :
Amaurote Isometric(/MUSICIANS/H/Hoffmann_Michal/Amaurote_Isometric.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Yogibear on 11 April 2022
User Comment
Submitted by Copyfault on 10 April 2022
Every pixel of this release reflects the massive work that must've went into creating this!

And somehow I can imagine Digger trying to drag you away from it towards doing demo coding - I'm sooo happy he didn't succeed;)
User Comment
Submitted by E$G on 7 April 2022
Really an astonishing work team! What a blast. Wonderful.
User Comment
Submitted by Iapetus/Algarbi/Wood on 4 April 2022
Congrats on this awesome release. It is always nice to see ppl releasing isometric games that were tagged impossible to port to the c64 due to speed factors. Wehave many examples now. I am still waiting for Jon Ritman's batman to show up on our commie :)
User Comment
Submitted by Brush on 3 April 2022
Thank you all for the kind comments and feedback. Please keep them coming - this is what keep us going.

@zzarko, @oziphantom, @Hoild: a native c128 version may be coming in the future. No promises at this point but keep you fingers crossed.

@Pajda: re: trainers - i acutally think Didi did a very good job f.e. with the "escape district" trainer and maybe i will incorporate it into the next release. Frankly speaking: Joe had the idea for slowing the flies down and i thought that the original game is a bit too hard and the idea is too good to be left unimplemented - that was the reason for the "trainer menu". Later on Bieno started to play around with Amaurote on Turbo Chameleon and soon i made the hw-extended version so another reason for a question in the menu :) There is still one thing that could be done by the crackers that could be very usefull actually: save/restore game progress. Anyone? :)

@Cupid: i agree with you about the hw-accelerators. I always aim for the stock machine and I did a scpu/tc/u64 version just because it was actually very easy to do and it is an option, not a must (and i was actually curious how these accelerators worked and had an opportunity to test). I also think that Jazzcat's original comment ("as it should be") was a reference to the original c64 port that was a bit weak.
User Comment
Submitted by KAL_123 on 2 April 2022
Can this gorgeous titlescreen be released as a single display-pic and then attached here with it? Would be cool, looks really great.
User Comment
Submitted by Hoild on 2 April 2022
I really enjoyed playing the speccy version of Amaurote as an immature young man, though it was running at only ~70% speed in a speccy emulator on my Amiga500. My enjoyment of the interesting gameplay and representation was increased by the added complexity of emulation.

The performance of the standard C64 version pretty much recalls how the speccy version performed under emulation on my stock A500.

Just out of freakish curiousity I wonder how fast would a fully native C128 VDC 2 MHz 8502 port perform vs. a native C128 Z80 VDC port?
User Comment
Submitted by DKT on 2 April 2022
Wow! Excellent, excellent work!
User Comment
Submitted by katon on 2 April 2022
Incredible production I am very impressed. The graphics in the title screen by Joe are a championship - everything looks great!
User Comment
Submitted by Scrap on 2 April 2022
Title Screen looks great
User Comment
Submitted by F7sus4 on 2 April 2022
Am aurote. Am too. Fantastic job!
User Comment
Submitted by Jammer on 2 April 2022
Fantastic job, gents! <3
User Comment
Submitted by Manex on 2 April 2022
I prefer original music from Whittaker, its really atmospheric. Otherwise, this port looks much better than original C64 conversion.
User Comment
Submitted by FABS on 2 April 2022
Amazing job well done and thanks for doing that!
User Comment
Submitted by Pajda on 2 April 2022
Not my type of game, but I admire the effort to make this nice version. Trainer at the start is quite funny, Brush vs crackers (more linkers these days...) 1:0 ;) This is how it should be done ;)
User Comment
Submitted by Didi on 2 April 2022
Agree. Awesome conversion project, cool musics and titlepic, but playability and hookability is not good. Definitely not my type of game.
User Comment
Submitted by Wile Coyote on 2 April 2022
Neat. Tidy.

Neat loading screen. In game black & white hires looks harsh. The hires looks well defined.

Fits the bill. Slow pace.

The action feels slow. The bullet/bomb speed is painfully slow.

I will not be returning to Amaurote Isometric anytime soon.

I assume this is a very good conversion. Having not played the original.
User Comment
Submitted by oziphantom on 2 April 2022
reading the dev story this screams 128 port. As you can use full 2mhz mode, and you can scale the VDC to output 256 pixels per line, and it has a linear bitmap layout with a DMA copy system.
It would make the Atari version seem sluggish and really make the game smooth without need for rare and expensive add-ons.
User Comment
Submitted by Cupid on 2 April 2022
That looks sensational, gorgeous graphics.

LOL at the C128 comments and "as it should be coded" (for some extension hardware). I had a C128 for 15 years without anything to support it. Let's support makers who work with the real hardware and don't demand you to upgrade. That's why I never got into PC gaming.
User Comment
Submitted by zzarko on 2 April 2022
Fantastic work on this version! Maybe you could consider (for some next New Year?) making a C128 native version, as you get additional 64K of RAM and MMU. I guess you could use it to further speedup the drawing. If you do not use sprites, a Plus/4 version may be also possible (it has somehow faster CPU and AFAIK similar hires/charset memory organization as VIC-II).
User Comment
Submitted by Jazzcat on 2 April 2022
Best enjoyed on SCPU/Turbo Chameleon or similar accelerator. This is how the game should have been done originally. Congrats!
User Comment
Submitted by goerp on 2 April 2022
Looks super impressive.
Back in the day I would have bought it on sight.
User Comment
Submitted by Shogoon on 2 April 2022
Grats guys!
User Comment
Submitted by KAL_123 on 2 April 2022
Nice release. Have not played it longer so far, but the isometric ingame-screens are looking good and the title pic is fantastic. Dir-art and tune also cool.
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