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Denise V1.1.3   [2022]

Denise V1.1.3 Released by :
PiCiJi

Release Date :
10 June 2022

Type :
Other Platform C64 Tool

Website :
https://sourceforge.net/projects/deniseemu/

User rating:**********  10/10 (9 votes)   See votestatistics

Credits :
Code .... PiCiJi

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by KAL_123 on 11 June 2022
changelog 1.1.3:

* added newtronics drive sound profile [thanks to enigma]
* precise FPS counter and speed selection menu
___ define a custom speed
___ define decimal place and refresh interval for FPS counter
* added option to render in a separate thread [threaded renderer]
___ improves VSync for non standard refresh rates, like 50.125 Hz
___ new default setting, because most reliable
* added option for adaptive sync (not to be confused with VRR)
___ automatically selects the best sync option for requested emulation speed
___ outperforms threaded renderer, but it needs more attention
___ first it needs threaded renderer to be disabled
___ need to detect correct refresh rate (use new sync hotkey to confirm if it fits)
___ refresh rate detection works for primary screen only (at the moment)
___ threaded renderer will be enabled automatically if display refresh rate differs from user requested emu speed
___ skips frames when user requested emu speed is a multiple of display refresh rate
* fixed jerky scrolling for Linux and macOS
* added option to change the size of the window in the correct aspect ratio
* added option to emulate in a separate thread besides User Interface
___ unblocked audio/video when browsing the file dialog or moving/sizing window
* fix support for VRR displays (G-Sync/FreeSync)
___ reduce input lag by 20 ms (PAL)
___ don't forget to enabale VRR in your monitor OSD or display software
___ set display refresh rate to maximum
___ don't forget to disable VSync in emulator
___ Linux and macOS don't support VRR in window mode (not an emulator problem)
___ old direct3D9 driver in Denise support it only in exclusive fullscreen
___ use openGL in Windows (supports VRR in window and fullscreen mode)
___ when changing the emu speed, within the VRR interval, the scrolling remains soft
___ without adjusting the display refresh rate you can switch between 50.125 Hz (PAL) and 59.826 Hz (NTSC)
* using revision 1/2 kernals when selecting old VIC's
___ only happens if standard firmware is selected
* show tape content in User Interface
___ start files without manual fast-forward
___ fast-forward to selected file without autostartig it
___ Virtual Device Traps: load tape files (PRG or Turbo Tapes) instantly
* added autofire
___ typical or self-firing continuous fire (superimposed by a press on the fire button)
___ turbo fire for left/right directions (shaking games)
___ adjustable autofire frequency
* added option to allow opposite directions
___ by default, simultaneous pressing of opposite directions (left<>right, top<>down) is ignored
* added support for second fire button (Cheetah Annihilator)
* added tape drive sounds
___ like floppies, you can add your own sound profiles
___ you can send me new profiles and I will integrate them permanently with the next release
* FreeBSD support
* macOS M1 support
* a lot of fixes
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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